From caf254fd955eee2836b2c158a375ccb69510d762 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Thu, 6 Jul 2017 22:11:14 -0400 Subject: [PATCH] More old test code removed. --- FFXIVClassic Map Server/actors/chara/npc/Npc.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs index 60f87d13..bb6f4b28 100644 --- a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs +++ b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs @@ -131,7 +131,6 @@ namespace FFXIVClassic_Map_Server.Actors return AddActorPacket.BuildPacket(actorId, 8); } - int val = 0x0b00; // actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent public override SubPacket CreateScriptBindPacket(Player player) { @@ -139,13 +138,6 @@ namespace FFXIVClassic_Map_Server.Actors lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false); - if (uniqueIdentifier.Equals("1")) - { - lParams[5].value = val; - val++; - player.SendMessage(0x20, "", String.Format("ID is now: 0x{0:X}", val)); - } - if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0) isStatic = true; else