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All appearance data seems to be working now. Equip model ids are sent but not set, so body is invisible. Figuring out how to handle this.
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78
FFXIVClassic_Lobby_Server/common/Bitfield.cs
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78
FFXIVClassic_Lobby_Server/common/Bitfield.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.common
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{
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[global::System.AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
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sealed class BitfieldLengthAttribute : Attribute
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{
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uint length;
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public BitfieldLengthAttribute(uint length)
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{
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this.length = length;
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}
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public uint Length { get { return length; } }
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}
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static class PrimitiveConversion
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{
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public static UInt32 ToUInt32<T>(T t) where T : struct
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{
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UInt32 r = 0;
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int offset = 0;
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// For every field suitably attributed with a BitfieldLength
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foreach (System.Reflection.FieldInfo f in t.GetType().GetFields())
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{
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object[] attrs = f.GetCustomAttributes(typeof(BitfieldLengthAttribute), false);
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if (attrs.Length == 1)
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{
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uint fieldLength = ((BitfieldLengthAttribute)attrs[0]).Length;
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// Calculate a bitmask of the desired length
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uint mask = 0;
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for (int i = 0; i < fieldLength; i++)
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mask |= (UInt32)1 << i;
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r |= ((UInt32)f.GetValue(t) & mask) << offset;
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offset += (int)fieldLength;
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}
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}
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return r;
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}
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public static long ToLong<T>(T t) where T : struct
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{
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long r = 0;
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int offset = 0;
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// For every field suitably attributed with a BitfieldLength
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foreach (System.Reflection.FieldInfo f in t.GetType().GetFields())
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{
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object[] attrs = f.GetCustomAttributes(typeof(BitfieldLengthAttribute), false);
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if (attrs.Length == 1)
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{
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uint fieldLength = ((BitfieldLengthAttribute)attrs[0]).Length;
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// Calculate a bitmask of the desired length
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long mask = 0;
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for (int i = 0; i < fieldLength; i++)
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mask |= 1 << i;
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r |= ((UInt32)f.GetValue(t) & mask) << offset;
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offset += (int)fieldLength;
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}
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}
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return r;
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}
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}
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}
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