mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Bunch of bugfixes and final tweaking to get inventory working.
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@@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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list = itemsFromDB;
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}
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public void addItem(uint itemId, ushort type, int quantity, byte quality)
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public void addItem(uint itemId, int quantity, byte quality)
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{
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if (!isSpaceForAdd(itemId, quantity))
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return;
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@@ -79,20 +79,27 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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//These had their quantities changed
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foreach (ushort slot in slotsToUpdate)
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{
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Database.setQuantity(owner, slot, list[slot].quantity);
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sendInventoryPackets(list[slot]);
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Database.setQuantity(owner, slot, inventoryCode, list[slot].quantity);
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if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
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sendInventoryPackets(list[slot]);
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}
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//New item that spilled over
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while (quantityCount > 0)
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{
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Item addedItem = Database.addItem(owner, itemId, Math.Min(quantityCount, 5), quality, false, 100, type);
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Item addedItem = Database.addItem(owner, itemId, Math.Min(quantityCount, 5), quality, false, 100, inventoryCode);
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list.Add(addedItem);
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sendInventoryPackets(addedItem);
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if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
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sendInventoryPackets(addedItem);
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quantityCount -= addedItem.maxStack;
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}
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if (inventoryCode == CURRANCY || inventoryCode == KEYITEMS)
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sendFullInventory();
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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}
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@@ -115,10 +122,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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Item item = list[i];
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if (item.itemId == itemId)
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{
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int oldQuantity = item.quantity;
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//Stack nomnomed
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if (item.quantity - quantityCount <= 0)
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{
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itemsToRemove.Add(item);
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slotsToRemove.Add(item.slot);
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}
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else
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{
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@@ -126,7 +135,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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item.quantity -= quantityCount; //Stack reduced
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}
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quantityCount -= item.quantity;
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quantityCount -= oldQuantity;
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lowestSlot = item.slot;
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if (quantityCount <= 0)
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@@ -136,15 +145,27 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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for (int i = 0; i < slotsToUpdate.Count; i++)
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{
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Database.setQuantity(owner, slotsToUpdate[i], list[slotsToUpdate[i]].quantity);
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Database.setQuantity(owner, slotsToUpdate[i], inventoryCode, list[slotsToUpdate[i]].quantity);
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}
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int oldListSize = list.Count;
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for (int i = 0; i < itemsToRemove.Count; i++)
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{
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Database.removeItem(owner, itemsToRemove[i].uniqueId);
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Database.removeItem(owner, itemsToRemove[i].uniqueId, inventoryCode);
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list.Remove(itemsToRemove[i]);
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}
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//Realign slots
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for (int i = lowestSlot; i < list.Count; i++)
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list[i].slot = (ushort)i;
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//Added tail end items that need to be cleared for slot realignment
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for (int i = oldListSize-1; i >= oldListSize - itemsToRemove.Count; i--)
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{
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if (!slotsToRemove.Contains((ushort)i))
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slotsToRemove.Add((ushort)i);
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}
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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@@ -172,14 +193,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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if (toDelete == null)
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return;
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int oldListSize = list.Count;
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list.RemoveAt(slot);
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Database.removeItem(owner, itemDBId);
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Database.removeItem(owner, itemDBId, inventoryCode);
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//Realign slots
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for (int i = slot; i < list.Count; i++)
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list[i].slot = (ushort)i;
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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sendInventoryPackets(slot);
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sendInventoryRemovePackets(slot);
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if (slot != oldListSize - 1)
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sendInventoryRemovePackets((ushort)(oldListSize - 1));
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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@@ -191,14 +219,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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if (slot >= list.Count)
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return;
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int oldListSize = list.Count;
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list.RemoveAt((int)slot);
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Database.removeItem(owner, slot);
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Database.removeItem(owner, slot, inventoryCode);
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//Realign slots
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for (int i = slot; i < list.Count; i++)
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list[i].slot = (ushort)i;
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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sendInventoryPackets(slot);
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sendInventoryRemovePackets(slot);
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if (slot != oldListSize - 1)
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sendInventoryRemovePackets((ushort)(oldListSize - 1));
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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