mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Bunch of bugfixes and final tweaking to get inventory working.
This commit is contained in:
parent
47be08fbf7
commit
cb4171f1fd
@ -556,24 +556,27 @@ namespace FFXIVClassic_Lobby_Server
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(@itemId, @quality, @isUntradeable, @durability);
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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string query2 = @"
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INSERT INTO characters_inventory
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(characterId, slot, inventoryType, serverItemId, quantity)
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SELECT @charId, IFNULL(MAX(SLOT)+1, 0), @inventoryType, LAST_INSERT_ID(), @quantity FROM characters_inventory WHERE characterId = @charId;
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SELECT @charId, IFNULL(MAX(SLOT)+1, 0), @inventoryType, LAST_INSERT_ID(), @quantity FROM characters_inventory WHERE characterId = @charId AND inventoryType = @inventoryType;
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";
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query += query2;
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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cmd.Parameters.AddWithValue("@inventoryType", type);
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MySqlCommand cmd2 = new MySqlCommand(query2, conn);
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cmd.Parameters.AddWithValue("@itemId", itemId);
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cmd.Parameters.AddWithValue("@quantity", quantity);
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cmd.Parameters.AddWithValue("@quality", quality);
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cmd.Parameters.AddWithValue("@isUntradeable", isUntradeable);
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cmd.Parameters.AddWithValue("@durability", durability);
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cmd2.Parameters.AddWithValue("@charId", player.actorId);
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cmd2.Parameters.AddWithValue("@inventoryType", type);
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cmd2.Parameters.AddWithValue("@quantity", quantity);
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cmd.ExecuteNonQuery();
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cmd2.ExecuteNonQuery();
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insertedItem = new Item((uint)cmd.LastInsertedId, itemId, quantity, (ushort)player.inventories[type].getNextEmptySlot(), isUntradeable, quality, durability, 0, 0, 0, 0, 0, 0);
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}
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@ -588,7 +591,7 @@ namespace FFXIVClassic_Lobby_Server
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return insertedItem;
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}
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public static void setQuantity(Player player, uint slot, int quantity)
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public static void setQuantity(Player player, uint slot, ushort type, int quantity)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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@ -599,13 +602,14 @@ namespace FFXIVClassic_Lobby_Server
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string query = @"
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UPDATE characters_inventory
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SET quantity = @quantity
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WHERE characterId = @charId AND slot = @slot
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WHERE characterId = @charId AND slot = @slot AND inventoryType = @type;
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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cmd.Parameters.AddWithValue("@quantity", quantity);
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cmd.Parameters.AddWithValue("@slot", slot);
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cmd.Parameters.AddWithValue("@type", type);
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cmd.ExecuteNonQuery();
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}
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@ -619,7 +623,7 @@ namespace FFXIVClassic_Lobby_Server
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}
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public static void removeItem(Player player, ulong serverItemId)
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public static void removeItem(Player player, ulong serverItemId, ushort type)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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@ -631,10 +635,10 @@ namespace FFXIVClassic_Lobby_Server
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SELECT slot INTO @slotToDelete FROM characters_inventory WHERE serverItemId = @serverItemId;
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UPDATE characters_inventory
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SET slot = slot - 1
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WHERE characterId = @charId AND slot > @slotToDelete;
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WHERE characterId = @charId AND slot > @slotToDelete AND inventoryType = @type;
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DELETE FROM characters_inventory
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WHERE serverItemId = @serverItemId;
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WHERE serverItemId = @serverItemId AND inventoryType = @type;
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DELETE FROM server_items
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WHERE id = @serverItemId;
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@ -643,6 +647,7 @@ namespace FFXIVClassic_Lobby_Server
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
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cmd.Parameters.AddWithValue("@type", type);
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cmd.ExecuteNonQuery();
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}
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@ -656,7 +661,7 @@ namespace FFXIVClassic_Lobby_Server
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}
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public static void removeItem(Player player, ushort slot)
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public static void removeItem(Player player, ushort slot, ushort type)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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@ -668,19 +673,20 @@ namespace FFXIVClassic_Lobby_Server
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SELECT serverItemId INTO @serverItemId FROM characters_inventory WHERE characterId = @charId AND slot = @slot;
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DELETE FROM characters_inventory
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WHERE characterId = @charId AND slot = @slot;
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WHERE characterId = @charId AND slot = @slot AND inventoryType = @type;
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DELETE FROM server_items
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WHERE id = @serverItemId;
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UPDATE characters_inventory
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SET slot = slot - 1
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WHERE characterId = @charId AND slot > @slot;
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WHERE characterId = @charId AND slot > @slot AND inventoryType = @type;
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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cmd.Parameters.AddWithValue("@slot", slot);
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cmd.Parameters.AddWithValue("@type", type);
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cmd.ExecuteNonQuery();
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}
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@ -412,14 +412,14 @@ namespace FFXIVClassic_Lobby_Server
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.NORMAL].addItem(itemId, 0, quantity, 1);
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p.inventories[Inventory.NORMAL].addItem(itemId, quantity, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.NORMAL].addItem(itemId, 0, quantity, 1);
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p.inventories[Inventory.NORMAL].addItem(itemId, quantity, 1);
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}
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}
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}
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@ -441,6 +441,74 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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private void giveCurrancy(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.CURRANCY].addItem(itemId, quantity, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.CURRANCY].addItem(itemId, quantity, 1);
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}
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}
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}
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private void removeCurrancy(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.CURRANCY].removeItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.CURRANCY].removeItem(itemId, quantity);
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}
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}
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}
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private void giveKeyItem(ConnectedPlayer client, uint itemId)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.KEYITEMS].addItem(itemId, 1, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.KEYITEMS].addItem(itemId, 1, 1);
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}
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}
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}
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private void removeKeyItem(ConnectedPlayer client, uint itemId)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.KEYITEMS].removeItem(itemId, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.KEYITEMS].removeItem(itemId, 1);
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}
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}
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}
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internal void doCommand(string input, ConnectedPlayer client)
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{
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input.Trim();
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@ -514,7 +582,65 @@ namespace FFXIVClassic_Lobby_Server
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}
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catch (Exception e)
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{
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Log.error("Could not give item.");
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Log.error("Could not remove item.");
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}
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}
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else if (split[0].Equals("givekeyitem"))
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{
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try
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{
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if (split.Length == 2)
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giveKeyItem(client, UInt32.Parse(split[1]));
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}
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catch (Exception e)
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{
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Log.error("Could not give keyitem.");
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}
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}
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else if (split[0].Equals("removekeyitem"))
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{
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if (split.Length < 2)
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return;
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try
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{
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if (split.Length == 2)
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removeKeyItem(client, UInt32.Parse(split[1]));
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}
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catch (Exception e)
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{
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Log.error("Could not remove keyitem.");
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}
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}
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else if (split[0].Equals("givecurrancy"))
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{
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try
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{
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if (split.Length == 2)
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giveCurrancy(client, UInt32.Parse(split[1]), 1);
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else if (split.Length == 3)
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giveCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
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}
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catch (Exception e)
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{
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Log.error("Could not give currancy.");
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}
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}
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else if (split[0].Equals("removecurrancy"))
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{
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if (split.Length < 2)
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return;
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try
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{
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if (split.Length == 2)
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removeCurrancy(client, UInt32.Parse(split[1]), 1);
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else if (split.Length == 3)
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removeCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
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}
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catch (Exception e)
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{
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Log.error("Could not remove currancy.");
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}
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}
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else if (split[0].Equals("music"))
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@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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list = itemsFromDB;
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}
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public void addItem(uint itemId, ushort type, int quantity, byte quality)
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public void addItem(uint itemId, int quantity, byte quality)
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{
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if (!isSpaceForAdd(itemId, quantity))
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return;
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@ -79,20 +79,27 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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//These had their quantities changed
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foreach (ushort slot in slotsToUpdate)
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{
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Database.setQuantity(owner, slot, list[slot].quantity);
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sendInventoryPackets(list[slot]);
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Database.setQuantity(owner, slot, inventoryCode, list[slot].quantity);
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if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
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sendInventoryPackets(list[slot]);
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}
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//New item that spilled over
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while (quantityCount > 0)
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{
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Item addedItem = Database.addItem(owner, itemId, Math.Min(quantityCount, 5), quality, false, 100, type);
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Item addedItem = Database.addItem(owner, itemId, Math.Min(quantityCount, 5), quality, false, 100, inventoryCode);
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list.Add(addedItem);
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sendInventoryPackets(addedItem);
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if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
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sendInventoryPackets(addedItem);
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quantityCount -= addedItem.maxStack;
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}
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if (inventoryCode == CURRANCY || inventoryCode == KEYITEMS)
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sendFullInventory();
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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}
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@ -115,10 +122,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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Item item = list[i];
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if (item.itemId == itemId)
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{
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int oldQuantity = item.quantity;
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//Stack nomnomed
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if (item.quantity - quantityCount <= 0)
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{
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itemsToRemove.Add(item);
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slotsToRemove.Add(item.slot);
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}
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else
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{
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@ -126,7 +135,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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item.quantity -= quantityCount; //Stack reduced
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}
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quantityCount -= item.quantity;
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quantityCount -= oldQuantity;
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lowestSlot = item.slot;
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if (quantityCount <= 0)
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@ -136,15 +145,27 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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for (int i = 0; i < slotsToUpdate.Count; i++)
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{
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Database.setQuantity(owner, slotsToUpdate[i], list[slotsToUpdate[i]].quantity);
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Database.setQuantity(owner, slotsToUpdate[i], inventoryCode, list[slotsToUpdate[i]].quantity);
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}
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int oldListSize = list.Count;
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for (int i = 0; i < itemsToRemove.Count; i++)
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{
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Database.removeItem(owner, itemsToRemove[i].uniqueId);
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Database.removeItem(owner, itemsToRemove[i].uniqueId, inventoryCode);
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list.Remove(itemsToRemove[i]);
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}
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//Realign slots
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for (int i = lowestSlot; i < list.Count; i++)
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list[i].slot = (ushort)i;
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//Added tail end items that need to be cleared for slot realignment
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for (int i = oldListSize-1; i >= oldListSize - itemsToRemove.Count; i--)
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{
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if (!slotsToRemove.Contains((ushort)i))
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slotsToRemove.Add((ushort)i);
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}
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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@ -172,14 +193,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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if (toDelete == null)
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return;
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int oldListSize = list.Count;
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list.RemoveAt(slot);
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Database.removeItem(owner, itemDBId);
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Database.removeItem(owner, itemDBId, inventoryCode);
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//Realign slots
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for (int i = slot; i < list.Count; i++)
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list[i].slot = (ushort)i;
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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sendInventoryPackets(slot);
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sendInventoryRemovePackets(slot);
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if (slot != oldListSize - 1)
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sendInventoryRemovePackets((ushort)(oldListSize - 1));
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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@ -191,14 +219,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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if (slot >= list.Count)
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return;
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int oldListSize = list.Count;
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list.RemoveAt((int)slot);
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Database.removeItem(owner, slot);
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Database.removeItem(owner, slot, inventoryCode);
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//Realign slots
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for (int i = slot; i < list.Count; i++)
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list[i].slot = (ushort)i;
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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sendInventoryPackets(slot);
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sendInventoryRemovePackets(slot);
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if (slot != oldListSize - 1)
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sendInventoryRemovePackets((ushort)(oldListSize - 1));
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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@ -432,6 +432,7 @@ namespace FFXIVClassic_Map_Server.Actors
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queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
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inventories[Inventory.NORMAL].sendFullInventory();
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inventories[Inventory.CURRANCY].sendFullInventory();
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inventories[Inventory.KEYITEMS].sendFullInventory();
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#region equipsetup
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// EquipmentListX08Packet initialEqupmentPacket = new EquipmentListX08Packet();
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// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_BODY, 5);
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@ -634,6 +635,11 @@ namespace FFXIVClassic_Map_Server.Actors
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//zone.broadcastPacketAroundActor(this, worldMasterMessage);
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}
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public Inventory getInventory(ushort type)
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{
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return inventories[type];
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}
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public void runEventFunction(string functionName, params object[] parameters)
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{
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List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
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@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public int quantity = 1;
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public ushort slot;
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public int maxStack = 5;
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public int maxStack = 99999;
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public bool isUntradeable = false;
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public byte quality = 1;
|
||||
|
@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write(items[i].toPacketBytes());
|
||||
binWriter.Write(items[listOffset].toPacketBytes());
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write(items[i].toPacketBytes());
|
||||
binWriter.Write(items[listOffset].toPacketBytes());
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write(items[i].toPacketBytes());
|
||||
binWriter.Write(items[listOffset].toPacketBytes());
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
@ -27,9 +27,9 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
||||
else
|
||||
max = 8;
|
||||
|
||||
for (int i = listOffset; i < max; i++)
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write((UInt16)slots[i]);
|
||||
binWriter.Write((UInt16)slots[listOffset]);
|
||||
listOffset++;
|
||||
}
|
||||
|
||||
|
@ -27,9 +27,9 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
||||
else
|
||||
max = 16;
|
||||
|
||||
for (int i = listOffset; i < 16; i++)
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write((UInt16)slots[i]);
|
||||
binWriter.Write((UInt16)slots[listOffset]);
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
@ -27,9 +27,9 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
||||
else
|
||||
max = 32;
|
||||
|
||||
for (int i = listOffset; i < max; i++)
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write((UInt16)slots[i]);
|
||||
binWriter.Write((UInt16)slots[listOffset]);
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
@ -27,9 +27,9 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
||||
else
|
||||
max = 64;
|
||||
|
||||
for (int i = listOffset; i < max; i++)
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write((UInt16)slots[i]);
|
||||
binWriter.Write((UInt16)slots[listOffset]);
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user