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fixed mobs not pathing
- fixed roaming (todo: should probably move to attackstate too or something)
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@@ -310,6 +310,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public void InternalDie(DateTime tick, uint timeToFadeout)
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{
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if (true) return;
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ClearStates();
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Disengage();
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ForceChangeState(new DeathState(owner, tick, timeToFadeout));
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