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fixed mobs not pathing
- fixed roaming (todo: should probably move to attackstate too or something)
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@@ -97,7 +97,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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// todo: send packet to client with effect added message
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foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
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player.QueuePacket(packets.send.actor.battle.BattleActionX01Packet.BuildPacket(player.actorId, newEffect.GetSource().actorId, owner.actorId, 0, newEffect.GetStatusEffectId(), 0, newEffect.GetStatusId(), 0, 0));
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player.QueuePacket(packets.send.actor.battle.BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, owner.actorId, 0, newEffect.GetStatusEffectId(), 0, newEffect.GetStatusId(), 0, 0));
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}
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// wont send a message about losing effect here
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