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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
fixed mobs not pathing
- fixed roaming (todo: should probably move to attackstate too or something)
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@@ -157,7 +157,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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if (tick >= lastActionTime)
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{
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var battlenpc = owner as BattleNpc;
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owner.aiContainer.pathFind.PathInRange(battlenpc.spawnX, battlenpc.spawnY, battlenpc.spawnZ, 1.5f, 15.0f);
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}
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}
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// todo:
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@@ -208,7 +209,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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if (!owner.aiContainer.pathFind.IsFollowingPath() && distance > 3)
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{
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// pathfind if too far otherwise jump to target
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owner.aiContainer.pathFind.SetPathFlags(distance > 5 ? PathFindFlags.None : PathFindFlags.IgnoreNav );
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owner.aiContainer.pathFind.SetPathFlags(PathFindFlags.None);
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owner.aiContainer.pathFind.PreparePath(targetPos, 1.5f, 5);
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}
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owner.aiContainer.pathFind.FollowPath();
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@@ -221,8 +222,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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if (battlenpc == owner)
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continue;
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float mobDistance = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, battlenpc.positionX, battlenpc.positionY, battlenpc.positionZ);
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if (mobDistance < 0.3f && (battlenpc.updateFlags & ActorUpdateFlags.Position) == 0)
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battlenpc.aiContainer.pathFind.PathInRange(targetPos, 1.5f, 1.5f);
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if (mobDistance < 0.25f && (battlenpc.updateFlags & ActorUpdateFlags.Position) == 0)
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battlenpc.aiContainer.pathFind.PathInRange(targetPos, 1.3f, 1.8f);
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}
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}
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}
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@@ -278,6 +279,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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public bool CanDetectTarget(Character target, bool forceSight = false)
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{
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// todo: this should probably be changed to only allow detection at end of path?
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if (owner.aiContainer.pathFind.IsFollowingScriptedPath() || owner.aiContainer.pathFind.IsFollowingPath() && !owner.aiContainer.pathFind.AtPoint())
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{
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return false;
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}
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// todo: handle sight/scent/hp etc
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if (target.IsDead() || target.currentMainState == SetActorStatePacket.MAIN_STATE_MOUNTED)
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return false;
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