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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	fixed mobs not pathing
- fixed roaming (todo: should probably move to attackstate too or something)
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		| @@ -34,7 +34,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|         private uint despawnTime; | ||||
|         private uint spawnDistance; | ||||
|  | ||||
|         private float spawnX, spawnY, spawnZ; | ||||
|         public float spawnX, spawnY, spawnZ; | ||||
|         public BattleNpc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, | ||||
|             ushort actorState, uint animationId, string customDisplayName) | ||||
|             : base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName)   | ||||
| @@ -85,6 +85,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|                 propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]"); | ||||
|                 packets.AddRange(propPacketUtil.Done()); | ||||
|             } | ||||
|             base.PostUpdate(tick); | ||||
|         } | ||||
|  | ||||
|         public override bool CanAttack() | ||||
|   | ||||
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