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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
fixed mobs not pathing
- fixed roaming (todo: should probably move to attackstate too or something)
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@@ -34,7 +34,7 @@ namespace FFXIVClassic_Map_Server.Actors
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private uint despawnTime;
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private uint spawnDistance;
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private float spawnX, spawnY, spawnZ;
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public float spawnX, spawnY, spawnZ;
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public BattleNpc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot,
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ushort actorState, uint animationId, string customDisplayName)
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: base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName)
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@@ -85,6 +85,7 @@ namespace FFXIVClassic_Map_Server.Actors
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propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]");
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packets.AddRange(propPacketUtil.Done());
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}
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base.PostUpdate(tick);
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}
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public override bool CanAttack()
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