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Added new !warp to help
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@ -240,9 +240,11 @@ namespace FFXIVClassic_Map_Server.Properties {
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/// Looks up a localized string similar to Teleports the player to the specified location
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/// Looks up a localized string similar to Teleports the player to the specified location
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///
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///
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///*Syntax: warp <location list>
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///*Syntax: warp <location list>
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/// warp <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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///<location list> is a pre-defined list of locations from the server database
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///<location list> is a pre-defined list of locations from the server database
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///<zone id> is the zone's id as defined in the server database
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///<instance> is an instanced copy of the desired zone that's only visible to the current player.
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///<instance> is an instanced copy of the desired zone that's only visible to the current player.
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/// </summary>
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/// </summary>
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public static string CPwarp {
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public static string CPwarp {
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@ -207,9 +207,11 @@ Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, remo
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<value>Teleports the player to the specified location
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<value>Teleports the player to the specified location
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*Syntax: warp <location list>
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*Syntax: warp <location list>
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warp <X coordinate> <Y coordinate> <Z coordinate>
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warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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<location list> is a pre-defined list of locations from the server database
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<location list> is a pre-defined list of locations from the server database
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<zone id> is the zone's id as defined in the server database
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<instance> is an instanced copy of the desired zone that's only visible to the current player</value>
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<instance> is an instanced copy of the desired zone that's only visible to the current player</value>
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</data>
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</data>
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</root>
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</root>
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