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Forgot to push GL scripts.
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data/scripts/directors/Guildleve/GuildleveCommon.lua
Normal file
54
data/scripts/directors/Guildleve/GuildleveCommon.lua
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require ("global")
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require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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--22: Limsa Battle Leve
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--14: Gridania Battle Leve
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--26: Uldah Battle Leve
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--16: Coerthas Faction Leve
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--72: Harvest Leve
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function init(thisDirector)
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return "/Director/Guildleve/PrivateGLBattleSweepNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function main(thisDirector)
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guildleveData = GetGuildleveGamedata(thisDirector.guildleveId);
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members = thisDirector:GetPlayerMembers();
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if (members ~= nil and #members ~= 0) then
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player = members[0];
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player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..."
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
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end
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wait(3);
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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if (members ~= nil and #members ~= 0) then
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player = members[0];
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player:ChangeMusic(22);
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attentionMessage(player, 50022, thisDirector.guildleveId, thisDirector.selectedDifficulty, 0);
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player:SendGameMessage(GetWorldMaster(), 50026, 0x20, guildleveData.timeLimit);
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end
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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function attentionMessage(player, textId, ...)
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player:SendGameMessage(GetWorldMaster(), textId, 0x20, ...);
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player:SendDataPacket("attention", GetWorldMaster(), "", textId, ...);
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end
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require ("global")
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require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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--22: Limsa Battle Leve
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--14: Gridania Battle Leve
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--26: Uldah Battle Leve
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--16: Coerthas Faction Leve
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--72: Harvest Leve
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function init(thisDirector)
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return "/Director/Guildleve/PrivateGLBattleChaseNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function main(thisDirector)
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wait(3);
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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@ -3,23 +3,30 @@ require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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--22: Limsa Battle Leve
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--14: Gridania Battle Leve
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--26: Uldah Battle Leve
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--16: Coerthas Faction Leve
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--72: Harvest Leve
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function init(thisDirector)
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guildleveData = GetGuildleveGamedata(thisDirector.guildleveId);
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members = thisDirector:GetPlayerMembers();
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if (members ~= nil and #members ~= 0) then
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player = members[0];
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player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..."
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
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end
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return "/Director/Guildleve/PrivateGLBattleDetectNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function mainLoop(thisDirector)
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function main(thisDirector)
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wait(3);
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wait(3)
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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@ -1,11 +1,26 @@
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require ("global")
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require ("guildleve")
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--DirectorId, GuildleveId
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function init()
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return "/Director/Guildleve/PrivateGLBattleGatherNormal", 0x4e26, 1220, 6, 100, 0.0, -100;
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return "/Director/Guildleve/PrivateGLBattleGatherNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function onEventStarted(player, actor, triggerName)
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function main(thisDirector)
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wait(3);
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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@ -1,11 +1,32 @@
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require ("global")
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require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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function init()
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return "/Director/Guildleve/PrivateGLBattleHuntNormal", 0x4e25, 10844, 6, 32.1, 45.1, -35.1;
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--22: Limsa Battle Leve
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--14: Gridania Battle Leve
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--26: Uldah Battle Leve
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--16: Coerthas Faction Leve
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--72: Harvest Leve
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function init(thisDirector)
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return "/Director/Guildleve/PrivateGLBattleHuntNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function onEventStarted(player, actor, triggerName)
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function main(thisDirector)
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wait(3);
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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require ("global")
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require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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--22: Limsa Battle Leve
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--14: Gridania Battle Leve
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--26: Uldah Battle Leve
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--16: Coerthas Faction Leve
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--72: Harvest Leve
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function init(thisDirector)
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return "/Director/Guildleve/PrivateGLBattleOrbNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function main(thisDirector)
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wait(3);
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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require ("global")
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require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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--22: Limsa Battle Leve
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--14: Gridania Battle Leve
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--26: Uldah Battle Leve
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--16: Coerthas Faction Leve
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--72: Harvest Leve
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function init(thisDirector)
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return "/Director/Guildleve/PrivateGLBattleRoundNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function main(thisDirector)
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wait(3);
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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require ("global")
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require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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--22: Limsa Battle Leve
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--14: Gridania Battle Leve
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--26: Uldah Battle Leve
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--16: Coerthas Faction Leve
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--72: Harvest Leve
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function init(thisDirector)
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return "/Director/Guildleve/PrivateGLBattleSurviveNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function main(thisDirector)
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wait(3);
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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require ("global")
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require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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--22: Limsa Battle Leve
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--14: Gridania Battle Leve
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--26: Uldah Battle Leve
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--16: Coerthas Faction Leve
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--72: Harvest Leve
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function init(thisDirector)
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return "/Director/Guildleve/PrivateGLBattleSweepNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function main(thisDirector)
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wait(3);
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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@ -3,23 +3,43 @@ require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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--50101: This is a tutorial covering regional levequests for Disciples of War and Disciples of Magic.
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--50102: The general location of your target can be determined by using the minimap.
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--50105: Your target is nearby. Proceed with the levequest objectives.
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--50107: This levequest asks that you exterminate a total of [@VALUE($E8(1))] targets. Try finding the next one.
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--50110: Defeating targets will sometimes earn you experience points.
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--50112: An aetherial node will appear when levequest objectives have been met. Try approaching it.
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--50114: Use the node to collect your reward and teleport back to the starting location of the levequest.
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--22: Limsa Battle Leve
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--14: Gridania Battle Leve
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--26: Uldah Battle Leve
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--16: Coerthas Faction Leve
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--72: Harvest Leve
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function init(thisDirector)
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guildleveData = GetGuildleveGamedata(thisDirector.guildleveId);
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members = thisDirector:GetPlayerMembers();
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if (members ~= nil and #members ~= 0) then
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player = members[0];
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player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..."
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
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end
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return "/Director/Guildleve/PrivateGLBattleTutorial", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function mainLoop(thisDirector)
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function main(thisDirector)
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wait(3);
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wait(2)
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0);
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wait(5);
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thisDirector:UpdateAimNumNow(0, 1);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 2);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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function attentionMessage(player, textId, args ...)
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player:SendGameMessage(GetWorldMaster(), textId, 0x20, args);
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player:SendDataPacket("attention", GetWorldMaster(), "", textId, args);
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end
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