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added mob name colour update
- added mobmods (need to be loaded from db) - added Zone.GetBattleNpcById - added missing IsValidTarget check in AttackState
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@@ -154,6 +154,7 @@ namespace FFXIVClassic_Map_Server
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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session.GetActor().currentLockedTarget = lockTarget.actorID;
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// todo: this really needs figuring out..
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session.GetActor().isAutoAttackEnabled = lockTarget.otherVal == 0x00000040;
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break;
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