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added mob name colour update
- added mobmods (need to be loaded from db) - added Zone.GetBattleNpcById - added missing IsValidTarget check in AttackState
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@@ -2,6 +2,10 @@
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{
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class NpcWork
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{
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public static byte HATE_TYPE_NONE = 0;
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public static byte HATE_TYPE_ENGAGED = 2;
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public static byte HATE_TYPE_ENGAGED_PARTY = 3;
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public ushort pushCommand;
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public int pushCommandSub;
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public byte pushCommandPriority;
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