mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
AoE rewrite and bug fixes
Rewrote aoe checks for cone and line aoes and added minimum distance values Added height checks for commands Fixed combo effects repeating for every target hit by AoE attacks Fixed teleport sometimes not raising (I think) Fixed gear checks in some command scripts
This commit is contained in:
@@ -46,7 +46,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
}
|
||||
else
|
||||
{
|
||||
owner.LookAt(target);
|
||||
hitDirection = owner.GetHitDirection(target);
|
||||
|
||||
//Do positionals and combo effects first because these can influence accuracy and amount of targets/numhits, which influence the rest of the steps
|
||||
@@ -76,6 +75,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
skill.isCombo = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!skill.IsInstantCast())
|
||||
{
|
||||
float castTime = skill.castTimeMs;
|
||||
|
||||
// command casting duration
|
||||
if (owner is Player)
|
||||
{
|
||||
// todo: modify spellSpeed based on modifiers and stuff
|
||||
((Player)owner).SendStartCastbar(skill.id, Utils.UnixTimeStampUTC(DateTime.Now.AddMilliseconds(castTime)));
|
||||
}
|
||||
owner.SendChant(0xf, 0x0);
|
||||
//You ready [skill] (6F000002: BLM, 6F000003: WHM, 0x6F000008: BRD)
|
||||
owner.DoBattleAction(skill.id, (uint)0x6F000000 | skill.castType, new BattleAction(target.actorId, 30126, 1, 0, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -95,7 +109,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
// todo: check weapon delay/haste etc and use that
|
||||
var actualCastTime = skill.castTimeMs;
|
||||
|
||||
if ((tick - startTime).Milliseconds >= skill.castTimeMs)
|
||||
if ((tick - startTime).TotalMilliseconds >= skill.castTimeMs)
|
||||
{
|
||||
OnComplete();
|
||||
return true;
|
||||
@@ -117,6 +131,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
owner.LookAt(target);
|
||||
skill.targetFind.FindWithinArea(target, skill.validTarget, skill.aoeTarget);
|
||||
isCompleted = true;
|
||||
|
||||
|
Reference in New Issue
Block a user