Applying bugfix from Master to Develop.

Fixes the issue where actors are spawning in with default movement speed instead of their current.
This commit is contained in:
CuriousJorge
2017-06-06 17:33:02 -04:00
parent 5c350e4ffa
commit cfb3a473c1
2 changed files with 6 additions and 1 deletions

View File

@@ -87,7 +87,7 @@ namespace FFXIVClassic_Map_Server.Actors
public SubPacket CreateSpeedPacket(uint playerActorId)
{
return SetActorSpeedPacket.BuildPacket(actorId, playerActorId);
return SetActorSpeedPacket.BuildPacket(actorId, playerActorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
}
public SubPacket CreateSpawnPositonPacket(uint playerActorId, ushort spawnType)