Merge branch 'fix_connection' into multiplayer

This commit is contained in:
Filip Maj
2015-10-15 22:36:21 -04:00
5 changed files with 348 additions and 328 deletions

View File

@@ -10,9 +10,9 @@ namespace FFXIVClassic_Map_Server.packets.send.login
{
class InitPacket
{
public static BasePacket buildPacket(uint unknown, uint time)
public static BasePacket buildPacket(uint actorID, uint time)
{
byte[] data = new byte[18];
byte[] data = new byte[0x18];
using (MemoryStream mem = new MemoryStream(data))
{
@@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
binWriter.Write((uint)0);
binWriter.Write((uint)0xFFFFFD7F);
binWriter.Write((uint)unknown);
binWriter.Write((uint)actorID);
binWriter.Write((uint)time);
}
catch (Exception)