Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message.

This commit is contained in:
Filip Maj 2016-07-16 19:52:13 -04:00
parent 110cfbccc2
commit d26b64b458
2 changed files with 5 additions and 5 deletions

View File

@ -336,7 +336,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
if (parent == null && child == null)
if (parent == null)
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
return null;
@ -347,7 +347,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (child != null && !child.Globals.Get("onEventStarted").IsNil())
coroutine = child.CreateCoroutine(child.Globals["onEventStarted"]).Coroutine;
else if (!parent.Globals.Get("onEventStarted").IsNil())
else if (parent.Globals.Get("onEventStarted") != null && !parent.Globals.Get("onEventStarted").IsNil())
coroutine = parent.CreateCoroutine(parent.Globals["onEventStarted"]).Coroutine;
else
return null;

View File

@ -1140,7 +1140,7 @@ namespace FFXIVClassic_Map_Server.Actors
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.Message);
Program.Log.Error("[LUA] {0}", e.DecoratedMessage);
EndEvent();
}
}
@ -1161,7 +1161,7 @@ namespace FFXIVClassic_Map_Server.Actors
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.Message);
Program.Log.Error("[LUA] {0}", e.DecoratedMessage);
EndEvent();
}
}
@ -1186,7 +1186,7 @@ namespace FFXIVClassic_Map_Server.Actors
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.Message);
Program.Log.Error("[LUA] {0}", e.DecoratedMessage);
EndEvent();
}
}