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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Rewrote code written in the new C# format to use older functions. Let's keep compatibility with older VS but also keep the code style consistent (already got enough inconsistencies).
This commit is contained in:
		| @@ -715,7 +715,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|         { |         { | ||||||
|             if (target == null) |             if (target == null) | ||||||
|             { |             { | ||||||
|                 Program.Log.Error($"[{this.actorId}][{this.customDisplayName}] FindRandomPointAroundTarget: no target found!"); |                 Program.Log.Error(String.Format("[{0} {1}] FindRandomPointAroundTarget: no target found!", this.actorId, this.customDisplayName)); | ||||||
|                 return GetPosAsVector3(); |                 return GetPosAsVector3(); | ||||||
|             } |             } | ||||||
|             return FindRandomPoint(target.positionX, target.positionY, target.positionZ, minRadius, maxRadius); |             return FindRandomPoint(target.positionX, target.positionY, target.positionZ, minRadius, maxRadius); | ||||||
|   | |||||||
| @@ -378,7 +378,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]"); |             propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]"); | ||||||
|  |  | ||||||
|             //Battle Save Skillpoint |             //Battle Save Skillpoint | ||||||
|             propPacketUtil.AddProperty($"charaWork.battleSave.skillPoint[{charaWork.parameterSave.state_mainSkill[0] - 1}]"); |             propPacketUtil.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", charaWork.parameterSave.state_mainSkill[0] - 1)); | ||||||
|  |  | ||||||
|             //Commands |             //Commands | ||||||
|             propPacketUtil.AddProperty("charaWork.commandBorder"); |             propPacketUtil.AddProperty("charaWork.commandBorder"); | ||||||
| @@ -976,7 +976,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             propertyBuilder.NewTarget("playerWork/expBonus"); |             propertyBuilder.NewTarget("playerWork/expBonus"); | ||||||
|             propertyBuilder.AddProperty("playerWork.restBonusExpRate"); |             propertyBuilder.AddProperty("playerWork.restBonusExpRate"); | ||||||
|             propertyBuilder.NewTarget("charaWork/battleStateForSelf"); |             propertyBuilder.NewTarget("charaWork/battleStateForSelf"); | ||||||
|             propertyBuilder.AddProperty($"charaWork.battleSave.skillPoint[{classId - 1}]"); |             propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", classId - 1)); | ||||||
|             Database.LoadHotbar(this); |             Database.LoadHotbar(this); | ||||||
|  |  | ||||||
|             var time = Utils.UnixTimeStampUTC(); |             var time = Utils.UnixTimeStampUTC(); | ||||||
| @@ -1764,13 +1764,12 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                 var propPacketUtil = new ActorPropertyPacketUtil("charaWork/stateAtQuicklyForAll", this); |                 var propPacketUtil = new ActorPropertyPacketUtil("charaWork/stateAtQuicklyForAll", this); | ||||||
|  |  | ||||||
|                 // todo: should this be using job as index? |                 // todo: should this be using job as index? | ||||||
|                 propPacketUtil.AddProperty($"charaWork.parameterSave.hp[{0}]"); |                 propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); | ||||||
|                 propPacketUtil.AddProperty($"charaWork.parameterSave.hpMax[{0}]"); |                 propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); | ||||||
|                 propPacketUtil.AddProperty($"charaWork.parameterSave.state_mainSkill[{0}]"); |                 propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); | ||||||
|                 propPacketUtil.AddProperty($"charaWork.parameterSave.state_mainSkillLevel"); |                 propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); | ||||||
|  |  | ||||||
|                 packets.AddRange(propPacketUtil.Done()); |                 packets.AddRange(propPacketUtil.Done()); | ||||||
|  |  | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -1783,7 +1782,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                     if (GetMod(i) != charaWork.battleTemp.generalParameter[i]) |                     if (GetMod(i) != charaWork.battleTemp.generalParameter[i]) | ||||||
|                     { |                     { | ||||||
|                         charaWork.battleTemp.generalParameter[i] = (short)GetMod(i); |                         charaWork.battleTemp.generalParameter[i] = (short)GetMod(i); | ||||||
|                         propPacketUtil.AddProperty($"charaWork.battleTemp.generalParameter[{i}]"); |                         propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|  |  | ||||||
| @@ -1825,8 +1824,8 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/command", this); |             ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/command", this); | ||||||
|             foreach (ushort slot in slotsToUpdate) |             foreach (ushort slot in slotsToUpdate) | ||||||
|             { |             { | ||||||
|                 propPacketUtil.AddProperty($"charaWork.command[{slot}]"); |                 propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", slot)); | ||||||
|                 propPacketUtil.AddProperty($"charaWork.commandCategory[{slot}]"); |                 propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", slot)); | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             propPacketUtil.NewTarget("charaWork/commandDetailForSelf"); |             propPacketUtil.NewTarget("charaWork/commandDetailForSelf"); | ||||||
| @@ -1834,7 +1833,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             foreach (ushort slot in slotsToUpdate) |             foreach (ushort slot in slotsToUpdate) | ||||||
|             { |             { | ||||||
|                 charaWork.parameterSave.commandSlot_compatibility[slot - charaWork.commandBorder] = charaWork.command[slot] != 0; |                 charaWork.parameterSave.commandSlot_compatibility[slot - charaWork.commandBorder] = charaWork.command[slot] != 0; | ||||||
|                 propPacketUtil.AddProperty($"charaWork.parameterSave.commandSlot_compatibility[{slot - charaWork.commandBorder}]"); |                 propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", slot - charaWork.commandBorder)); | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             QueuePackets(propPacketUtil.Done()); |             QueuePackets(propPacketUtil.Done()); | ||||||
| @@ -2310,8 +2309,8 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                 //send new level |                 //send new level | ||||||
|                 ActorPropertyPacketUtil expPropertyPacket2 = new ActorPropertyPacketUtil("charaWork/exp", this); |                 ActorPropertyPacketUtil expPropertyPacket2 = new ActorPropertyPacketUtil("charaWork/exp", this); | ||||||
|                 ActorPropertyPacketUtil expPropertyPacket3 = new ActorPropertyPacketUtil("charaWork/stateForAll", this); |                 ActorPropertyPacketUtil expPropertyPacket3 = new ActorPropertyPacketUtil("charaWork/stateForAll", this); | ||||||
|                 expPropertyPacket2.AddProperty($"charaWork.battleSave.skillLevel[{classId - 1}]"); |                 expPropertyPacket2.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId - 1)); | ||||||
|                 expPropertyPacket2.AddProperty($"charaWork.parameterSave.state_mainSkillLevel"); |                 expPropertyPacket2.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); | ||||||
|                 QueuePackets(expPropertyPacket2.Done()); |                 QueuePackets(expPropertyPacket2.Done()); | ||||||
|                 QueuePackets(expPropertyPacket3.Done()); |                 QueuePackets(expPropertyPacket3.Done()); | ||||||
|                 //play levelup animation (do this outside LevelUp so that it only plays once if multiple levels are earned |                 //play levelup animation (do this outside LevelUp so that it only plays once if multiple levels are earned | ||||||
| @@ -2324,7 +2323,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             charaWork.battleSave.skillPoint[classId - 1] = Math.Min(charaWork.battleSave.skillPoint[classId - 1] + exp, MAXEXP[GetLevel() - 1]); |             charaWork.battleSave.skillPoint[classId - 1] = Math.Min(charaWork.battleSave.skillPoint[classId - 1] + exp, MAXEXP[GetLevel() - 1]); | ||||||
|  |  | ||||||
|             ActorPropertyPacketUtil expPropertyPacket = new ActorPropertyPacketUtil("charaWork/battleStateForSelf", this); |             ActorPropertyPacketUtil expPropertyPacket = new ActorPropertyPacketUtil("charaWork/battleStateForSelf", this); | ||||||
|             expPropertyPacket.AddProperty($"charaWork.battleSave.skillPoint[{classId - 1}]"); |             expPropertyPacket.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", classId - 1)); | ||||||
|              |              | ||||||
|             QueuePackets(expPropertyPacket.Done()); |             QueuePackets(expPropertyPacket.Done()); | ||||||
|             Database.SetExp(this, classId, charaWork.battleSave.skillPoint[classId - 1]); |             Database.SetExp(this, classId, charaWork.battleSave.skillPoint[classId - 1]); | ||||||
| @@ -2342,7 +2341,8 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                 charaWork.parameterSave.state_mainSkillLevel++; |                 charaWork.parameterSave.state_mainSkillLevel++; | ||||||
|  |  | ||||||
|                 //33909: You gain level [level] |                 //33909: You gain level [level] | ||||||
|                 actionList?.Add(new BattleAction(actorId, 33909, 0, (ushort) charaWork.battleSave.skillLevel[classId - 1])); |                 if (actionList != null) | ||||||
|  |                     actionList.Add(new BattleAction(actorId, 33909, 0, (ushort) charaWork.battleSave.skillLevel[classId - 1])); | ||||||
|  |  | ||||||
|                 //If there's any abilites that unlocks at this level, equip them. |                 //If there's any abilites that unlocks at this level, equip them. | ||||||
|                 List<uint> commandIds = Server.GetWorldManager().GetBattleCommandIdByLevel(classId, GetLevel()); |                 List<uint> commandIds = Server.GetWorldManager().GetBattleCommandIdByLevel(classId, GetLevel()); | ||||||
| @@ -2354,8 +2354,11 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                         EquipAbilityInFirstOpenSlot(jobId, commandId, false); |                         EquipAbilityInFirstOpenSlot(jobId, commandId, false); | ||||||
|  |  | ||||||
|                     //33926: You learn [command]. |                     //33926: You learn [command]. | ||||||
|                     if(classId == GetCurrentClassOrJob() || jobId == GetCurrentClassOrJob()) |                     if (actionList != null) | ||||||
|                         actionList?.Add(new BattleAction(actorId, 33926, commandId)); |                     { | ||||||
|  |                         if(classId == GetCurrentClassOrJob() || jobId == GetCurrentClassOrJob()) | ||||||
|  |                             actionList.Add(new BattleAction(actorId, 33926, commandId)); | ||||||
|  |                     } | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| @@ -2437,9 +2440,9 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             } |             } | ||||||
|  |  | ||||||
|             ActorPropertyPacketUtil comboPropertyPacket = new ActorPropertyPacketUtil("playerWork/combo", this); |             ActorPropertyPacketUtil comboPropertyPacket = new ActorPropertyPacketUtil("playerWork/combo", this); | ||||||
|             comboPropertyPacket.AddProperty($"playerWork.comboCostBonusRate"); |             comboPropertyPacket.AddProperty("playerWork.comboCostBonusRate"); | ||||||
|             comboPropertyPacket.AddProperty($"playerWork.comboNextCommandId[{0}]"); |             comboPropertyPacket.AddProperty("playerWork.comboNextCommandId[0]"); | ||||||
|             comboPropertyPacket.AddProperty($"playerWork.comboNextCommandId[{1}]"); |             comboPropertyPacket.AddProperty("playerWork.comboNextCommandId[1]"); | ||||||
|             QueuePackets(comboPropertyPacket.Done()); |             QueuePackets(comboPropertyPacket.Done()); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|   | |||||||
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