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Multiple zones are now stored on the server and accessed properly.
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@@ -28,8 +28,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
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public ushort moveState, oldMoveState;
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public uint currentZoneId;
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public uint zoneId;
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public Zone zone = null;
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public bool isZoning = false;
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public bool spawnedFirstTime = false;
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