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synced 2025-05-20 08:26:59 -04:00
Cleaned up hotbar database stuff (slot starts at 0 now!) and fixed a few bugs in the state system.
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@@ -110,7 +110,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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owner.OnAttack(this, action, ref errorResult);
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// handle paralyze/intimidate/sleep/whatever in character thing
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owner.DoBattleAction((ushort)BattleActionX01PacketCommand.Attack, 0x19001000, errorResult != null ? action : errorResult);
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owner.DoBattleAction((ushort)BattleActionX01PacketCommand.Attack, 0x19001000, errorResult == null ? action : errorResult);
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//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);
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}
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