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	Cleaned up hotbar database stuff (slot starts at 0 now!) and fixed a few bugs in the state system.
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		| @@ -13,7 +13,7 @@ function onTick(target, effect) | ||||
|     sender = "regen"; | ||||
|  | ||||
|     -- todo: actual regen effect thing | ||||
|     local ability = GetWorldManager().GetAbility(27346); | ||||
|     local ability = GetWorldManager().GetBattleCommand(27346); | ||||
|     local anim = bit32.bxor(bit32.lshift(ability.animationType, 24), bit32.lshift(tonumber(1), 12) , 101);  | ||||
|     local addHp = effect.GetMagnitude(); | ||||
|      | ||||
|   | ||||
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