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Cleaned up hotbar database stuff (slot starts at 0 now!) and fixed a few bugs in the state system.
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@@ -13,7 +13,7 @@ function onTick(target, effect)
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sender = "regen";
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-- todo: actual regen effect thing
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local ability = GetWorldManager().GetAbility(27346);
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local ability = GetWorldManager().GetBattleCommand(27346);
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local anim = bit32.bxor(bit32.lshift(ability.animationType, 24), bit32.lshift(tonumber(1), 12) , 101);
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local addHp = effect.GetMagnitude();
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