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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
renamed mob stuff to battlenpc
- stubbed spawn/die/despawn functions
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@@ -1,63 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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class MobController : Controller
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{
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public MobController(Character owner)
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{
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this.owner = owner;
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this.lastUpdate = DateTime.Now;
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}
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public override void Update(DateTime tick)
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{
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// todo: handle aggro/deaggro and other shit here
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((Mob)this.owner).statusEffects.Update(tick);
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}
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public override bool Engage(Character target)
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{
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// todo: check distance, last swing time, status effects
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this.owner.aiContainer.InternalEngage(target);
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return true;
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}
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private bool TryEngage(Character target)
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{
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// todo:
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return true;
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}
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public override bool Disengage()
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{
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// todo:
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return true;
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}
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public override void Cast(Character target, uint spellId)
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{
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}
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public override void Ability(Character target, uint abilityId)
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{
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}
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public override void RangedAttack(Character target)
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{
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}
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public override void MobSkill(Character target, uint mobSkillId)
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{
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}
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}
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}
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