mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
More subpacket cleanup.
This commit is contained in:
@@ -63,30 +63,30 @@ namespace FFXIVClassic_Map_Server.Actors
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charaWork.statusShownTime[i] = 0xFFFFFFFF;
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}
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public SubPacket CreateAppearancePacket(uint playerActorId)
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public SubPacket CreateAppearancePacket()
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{
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SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds);
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return setappearance.BuildPacket(actorId, playerActorId);
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return setappearance.BuildPacket(actorId);
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}
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public SubPacket CreateInitStatusPacket(uint playerActorId)
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public SubPacket CreateInitStatusPacket()
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{
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return (SetActorStatusAllPacket.BuildPacket(actorId, playerActorId, charaWork.status));
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return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status));
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}
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public SubPacket CreateSetActorIconPacket(uint playerActorId)
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public SubPacket CreateSetActorIconPacket()
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{
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return SetActorIconPacket.BuildPacket(actorId, playerActorId, currentActorIcon);
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return SetActorIconPacket.BuildPacket(actorId, currentActorIcon);
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}
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public SubPacket CreateIdleAnimationPacket(uint playerActorId)
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public SubPacket CreateIdleAnimationPacket()
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{
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return SetActorSubStatPacket.BuildPacket(actorId, playerActorId, 0, 0, 0, 0, 0, 0, animationId);
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return SetActorSubStatPacket.BuildPacket(actorId, 0, 0, 0, 0, 0, 0, animationId);
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}
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public void SetQuestGraphic(Player player, int graphicNum)
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{
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player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum));
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player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actorId, graphicNum));
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}
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public void SetCurrentContentGroup(ContentGroup group)
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@@ -109,10 +109,10 @@ namespace FFXIVClassic_Map_Server.Actors
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if (onlySelf)
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{
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if (this is Player)
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((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
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((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
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}
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else
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zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
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zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
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}
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}
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@@ -126,18 +126,17 @@ namespace FFXIVClassic_Map_Server.Actors
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GenerateActorName((int)actorNumber);
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}
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public SubPacket CreateAddActorPacket(uint playerActorId)
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public SubPacket CreateAddActorPacket()
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{
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return AddActorPacket.BuildPacket(actorId, playerActorId, 8);
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return AddActorPacket.BuildPacket(actorId, 8);
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}
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int val = 0x0b00;
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// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket(Player player)
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{
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List<LuaParam> lParams;
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
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if (uniqueIdentifier.Equals("1"))
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@@ -161,8 +160,8 @@ namespace FFXIVClassic_Map_Server.Actors
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string classNameFake = "PopulaceStandard";
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lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
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isStatic = true;
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//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
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//ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams);
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}
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else
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{
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@@ -175,37 +174,37 @@ namespace FFXIVClassic_Map_Server.Actors
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lParams.Insert(6, new LuaParam(0, (int)actorClassId));
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}
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//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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//ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
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public override BasePacket GetSpawnPackets(ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId));
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subpackets.AddRange(GetEventConditionPackets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x0));
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subpackets.Add(CreateAddActorPacket());
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(0x0));
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if (isMapObj)
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, instance, layout));
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, instance, layout));
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else
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subpackets.Add(CreateAppearancePacket(playerActorId));
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subpackets.Add(CreateAppearancePacket());
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIdleAnimationPacket(playerActorId));
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subpackets.Add(CreateInitStatusPacket(playerActorId));
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subpackets.Add(CreateSetActorIconPacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIdleAnimationPacket());
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subpackets.Add(CreateInitStatusPacket());
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subpackets.Add(CreateSetActorIconPacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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public override BasePacket GetInitPackets(uint playerActorId)
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public override BasePacket GetInitPackets()
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this);
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//Potential
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propPacketUtil.AddProperty("charaWork.battleSave.potencial");
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@@ -275,7 +274,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void ChangeNpcAppearance(uint id)
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{
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LoadNpcAppearance(id);
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zone.BroadcastPacketAroundActor(this, CreateAppearancePacket(actorId));
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zone.BroadcastPacketAroundActor(this, CreateAppearancePacket());
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}
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public void LoadNpcAppearance(uint id)
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@@ -393,7 +392,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void PlayMapObjAnimation(Player player, string animationName)
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{
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player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, player.actorId, animationName));
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player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, animationName));
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}
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public void Despawn()
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@@ -249,17 +249,17 @@ namespace FFXIVClassic_Map_Server.Actors
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lastPlayTimeUpdate = Utils.UnixTimeStampUTC();
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}
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public List<SubPacket> Create0x132Packets(uint playerActorId)
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public List<SubPacket> Create0x132Packets()
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{
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List<SubPacket> packets = new List<SubPacket>();
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xB, "commandForced"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xA, "commandDefault"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandWeak"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x4, "commandContent"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandJudgeMode"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "commandRequest"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "widgetCreate"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "macroRequest"));
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packets.Add(_0x132Packet.BuildPacket(actorId, 0xB, "commandForced"));
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packets.Add(_0x132Packet.BuildPacket(actorId, 0xA, "commandDefault"));
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packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandWeak"));
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packets.Add(_0x132Packet.BuildPacket(actorId, 0x4, "commandContent"));
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packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandJudgeMode"));
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packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "commandRequest"));
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packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "widgetCreate"));
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packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "macroRequest"));
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return packets;
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}
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@@ -274,10 +274,10 @@ namespace FFXIVClassic_Map_Server.Actors
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* Timer Array - 20 Number
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*/
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket(Player player)
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{
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List<LuaParam> lParams;
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if (IsMyPlayer(playerActorId))
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if (IsMyPlayer(player.actorId))
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{
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if (loginInitDirector != null)
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lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true);
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@@ -287,59 +287,59 @@ namespace FFXIVClassic_Map_Server.Actors
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else
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lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
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ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
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ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
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public override BasePacket GetSpawnPackets(Player player, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 8));
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if (IsMyPlayer(playerActorId))
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subpackets.AddRange(Create0x132Packets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
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subpackets.Add(CreateAppearancePacket(playerActorId));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(_0xFPacket.BuildPacket(playerActorId, playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIdleAnimationPacket(playerActorId));
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subpackets.Add(CreateInitStatusPacket(playerActorId));
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subpackets.Add(CreateSetActorIconPacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.AddRange(CreatePlayerRelatedPackets(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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subpackets.Add(CreateAddActorPacket( 8));
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if (IsMyPlayer(player.actorId))
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subpackets.AddRange(Create0x132Packets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(spawnType));
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subpackets.Add(CreateAppearancePacket());
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subpackets.Add(CreateNamePacket());
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subpackets.Add(_0xFPacket.BuildPacket(actorId));
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIdleAnimationPacket());
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subpackets.Add(CreateInitStatusPacket());
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subpackets.Add(CreateSetActorIconPacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.AddRange(CreatePlayerRelatedPackets(player));
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subpackets.Add(CreateScriptBindPacket(player));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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public List<SubPacket> CreatePlayerRelatedPackets(uint playerActorId)
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public List<SubPacket> CreatePlayerRelatedPackets(Player player)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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if (gcCurrent != 0)
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subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, playerActorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah));
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subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah));
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if (currentTitle != 0)
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subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, playerActorId, currentTitle));
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subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, currentTitle));
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if (currentJob != 0)
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subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, playerActorId, currentJob));
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subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob));
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if (IsMyPlayer(playerActorId))
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if (IsMyPlayer(player.actorId))
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{
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subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(playerActorId, playerActorId));
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subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId));
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if (hasChocobo && chocoboName != null && !chocoboName.Equals(""))
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{
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subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, playerActorId, chocoboName));
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subpackets.Add(SetHasChocoboPacket.BuildPacket(playerActorId, hasChocobo));
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subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, chocoboName));
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subpackets.Add(SetHasChocoboPacket.BuildPacket(actorId, hasChocobo));
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}
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if (hasGoobbue)
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subpackets.Add(SetHasGoobbuePacket.BuildPacket(playerActorId, hasGoobbue));
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subpackets.Add(SetHasGoobbuePacket.BuildPacket(actorId, hasGoobbue));
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subpackets.Add(SetAchievementPointsPacket.BuildPacket(playerActorId, achievementPoints));
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subpackets.Add(SetAchievementPointsPacket.BuildPacket(actorId, achievementPoints));
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subpackets.Add(Database.GetLatestAchievements(this));
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subpackets.Add(Database.GetAchievementsPacket(this));
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}
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@@ -347,9 +347,9 @@ namespace FFXIVClassic_Map_Server.Actors
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return subpackets;
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}
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public override BasePacket GetInitPackets(uint playerActorId)
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public override BasePacket GetInitPackets()
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this);
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propPacketUtil.AddProperty("charaWork.eventSave.bazaarTax");
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propPacketUtil.AddProperty("charaWork.battleSave.potencial");
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@@ -505,14 +505,14 @@ namespace FFXIVClassic_Map_Server.Actors
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public void SendZoneInPackets(WorldManager world, ushort spawnType)
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{
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QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false));
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QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, false));
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QueuePacket(_0x10Packet.BuildPacket(actorId, 0xFF));
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QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01));
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QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1));
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QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId));
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QueuePacket(GetSpawnPackets(actorId, spawnType));
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QueuePacket(GetSpawnPackets(player, spawnType));
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//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
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#region Inventory & Equipment
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@@ -524,10 +524,10 @@ namespace FFXIVClassic_Map_Server.Actors
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inventories[Inventory.MELDREQUEST].SendFullInventory();
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inventories[Inventory.LOOT].SendFullInventory();
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equipment.SendFullEquipment(false);
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playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId), true, false);
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playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
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#endregion
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playerSession.QueuePacket(GetInitPackets(actorId));
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playerSession.QueuePacket(GetInitPackets());
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BasePacket areaMasterSpawn = zone.GetSpawnPackets(actorId);
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BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(actorId);
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@@ -603,13 +603,13 @@ namespace FFXIVClassic_Map_Server.Actors
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public void QueuePacket(SubPacket packet)
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{
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playerSession.QueuePacket(packet, true, false);
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playerSession.QueuePacket(packet);
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}
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public void QueuePackets(List<SubPacket> packets)
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{
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foreach (SubPacket subpacket in packets)
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playerSession.QueuePacket(subpacket, true, false);
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playerSession.QueuePacket(subpacket);
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}
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public void SendPacket(string path)
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@@ -655,14 +655,14 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (flag)
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{
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BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.DISCONNECTING), true);
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BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.DISCONNECTING), true);
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}
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else
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{
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if (isGM)
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BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.ISGM), true);
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BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.ISGM), true);
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else
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BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, 0), true);
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BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, 0), true);
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}
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}
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@@ -715,7 +715,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void SendMessage(uint logType, string sender, string message)
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{
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QueuePacket(SendMessagePacket.BuildPacket(actorId, actorId, logType, sender, message));
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QueuePacket(SendMessagePacket.BuildPacket(actorId, logType, sender, message));
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}
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public void Logout()
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@@ -774,41 +774,41 @@ namespace FFXIVClassic_Map_Server.Actors
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public void DoEmote(uint targettedActor, uint animId, uint descId)
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{
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BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, actorId, targettedActor, animId, descId), true);
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BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, targettedActor, animId, descId), true);
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}
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public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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{
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
|
||||
}
|
||||
else
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
}
|
||||
|
||||
public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
|
||||
{
|
||||
if (msgParams == null || msgParams.Length == 0)
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log));
|
||||
else
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
}
|
||||
|
||||
public void SendGameMessageCustomSender(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
|
||||
{
|
||||
if (msgParams == null || msgParams.Length == 0)
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log));
|
||||
else
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
}
|
||||
|
||||
public void SendGameMessageDisplayIDSender(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
|
||||
{
|
||||
if (msgParams == null || msgParams.Length == 0)
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log));
|
||||
else
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
}
|
||||
|
||||
public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
|
||||
@@ -843,7 +843,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
public void SendAppearance()
|
||||
{
|
||||
BroadcastPacket(CreateAppearancePacket(actorId), true);
|
||||
BroadcastPacket(CreateAppearancePacket(), true);
|
||||
}
|
||||
|
||||
public void SendCharaExpInfo()
|
||||
@@ -875,7 +875,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
charaInfo1.AddTarget();
|
||||
|
||||
QueuePacket(charaInfo1.BuildPacket(actorId, actorId));
|
||||
QueuePacket(charaInfo1.BuildPacket(actorId));
|
||||
}
|
||||
else if (lastStep == 1)
|
||||
{
|
||||
@@ -906,7 +906,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
charaInfo1.AddTarget();
|
||||
|
||||
QueuePacket(charaInfo1.BuildPacket(actorId, actorId));
|
||||
QueuePacket(charaInfo1.BuildPacket(actorId));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -963,7 +963,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
playerWork.restBonusExpRate = 0.0f;
|
||||
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this, actorId);
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this);
|
||||
|
||||
propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
|
||||
propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
|
||||
@@ -1007,7 +1007,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
Database.SavePlayerAppearance(this);
|
||||
|
||||
BroadcastPacket(CreateAppearancePacket(actorId), true);
|
||||
BroadcastPacket(CreateAppearancePacket(), true);
|
||||
}
|
||||
|
||||
public Inventory GetInventory(ushort type)
|
||||
@@ -1404,7 +1404,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
Database.SaveNpcLS(this, npcLSId, isCalling, isExtra);
|
||||
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this, actorId);
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this);
|
||||
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLSId));
|
||||
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLSId));
|
||||
QueuePackets(propPacketUtil.Done());
|
||||
@@ -1412,21 +1412,21 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
private void SendQuestClientUpdate(int slot)
|
||||
{
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this, actorId);
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this);
|
||||
propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", slot));
|
||||
QueuePackets(propPacketUtil.Done());
|
||||
}
|
||||
|
||||
private void SendGuildleveClientUpdate(int slot)
|
||||
{
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this, actorId);
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this);
|
||||
propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", slot));
|
||||
QueuePackets(propPacketUtil.Done());
|
||||
}
|
||||
|
||||
private void SendGuildleveMarkClientUpdate(int slot)
|
||||
{
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this, actorId);
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this);
|
||||
propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", slot));
|
||||
propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", slot));
|
||||
QueuePackets(propPacketUtil.Done());
|
||||
@@ -1449,8 +1449,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
public void SendDirectorPackets(Director director)
|
||||
{
|
||||
director.GetSpawnPackets(actorId).DebugPrintPacket();
|
||||
QueuePacket(director.GetSpawnPackets(actorId));
|
||||
director.GetSpawnPackets().DebugPrintPacket();
|
||||
QueuePacket(director.GetSpawnPackets());
|
||||
QueuePacket(director.GetInitPackets(actorId));
|
||||
}
|
||||
|
||||
@@ -1458,7 +1458,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
{
|
||||
if (ownedDirectors.Contains(director))
|
||||
{
|
||||
QueuePacket(RemoveActorPacket.BuildPacket(actorId, director.actorId));
|
||||
QueuePacket(RemoveActorPacket.BuildPacket(director.actorId));
|
||||
ownedDirectors.Remove(director);
|
||||
director.RemoveMember(this);
|
||||
}
|
||||
@@ -1505,15 +1505,15 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
else
|
||||
return;
|
||||
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, actorId));
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId));
|
||||
toBeExamined.GetEquipment().SendCheckEquipmentToPlayer(this);
|
||||
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId, actorId));
|
||||
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
|
||||
}
|
||||
|
||||
public void SendDataPacket(params object[] parameters)
|
||||
{
|
||||
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
|
||||
SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, actorId, lParams);
|
||||
SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, lParams);
|
||||
spacket.DebugPrintSubPacket();
|
||||
QueuePacket(spacket);
|
||||
}
|
||||
@@ -1541,7 +1541,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown)
|
||||
{
|
||||
QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actorId, actor.actorId, enabled, unknown, conditionName));
|
||||
QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName));
|
||||
}
|
||||
|
||||
public void RunEventFunction(string functionName, params object[] parameters)
|
||||
|
Reference in New Issue
Block a user