mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
More subpacket cleanup.
This commit is contained in:
@@ -63,30 +63,30 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
charaWork.statusShownTime[i] = 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
public SubPacket CreateAppearancePacket(uint playerActorId)
|
||||
public SubPacket CreateAppearancePacket()
|
||||
{
|
||||
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds);
|
||||
return setappearance.BuildPacket(actorId, playerActorId);
|
||||
return setappearance.BuildPacket(actorId);
|
||||
}
|
||||
|
||||
public SubPacket CreateInitStatusPacket(uint playerActorId)
|
||||
public SubPacket CreateInitStatusPacket()
|
||||
{
|
||||
return (SetActorStatusAllPacket.BuildPacket(actorId, playerActorId, charaWork.status));
|
||||
return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status));
|
||||
}
|
||||
|
||||
public SubPacket CreateSetActorIconPacket(uint playerActorId)
|
||||
public SubPacket CreateSetActorIconPacket()
|
||||
{
|
||||
return SetActorIconPacket.BuildPacket(actorId, playerActorId, currentActorIcon);
|
||||
return SetActorIconPacket.BuildPacket(actorId, currentActorIcon);
|
||||
}
|
||||
|
||||
public SubPacket CreateIdleAnimationPacket(uint playerActorId)
|
||||
public SubPacket CreateIdleAnimationPacket()
|
||||
{
|
||||
return SetActorSubStatPacket.BuildPacket(actorId, playerActorId, 0, 0, 0, 0, 0, 0, animationId);
|
||||
return SetActorSubStatPacket.BuildPacket(actorId, 0, 0, 0, 0, 0, 0, animationId);
|
||||
}
|
||||
|
||||
public void SetQuestGraphic(Player player, int graphicNum)
|
||||
{
|
||||
player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum));
|
||||
player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actorId, graphicNum));
|
||||
}
|
||||
|
||||
public void SetCurrentContentGroup(ContentGroup group)
|
||||
@@ -109,10 +109,10 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
if (onlySelf)
|
||||
{
|
||||
if (this is Player)
|
||||
((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
|
||||
((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
|
||||
}
|
||||
else
|
||||
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
|
||||
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user