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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
More subpacket cleanup.
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@@ -36,10 +36,10 @@ namespace FFXIVClassic_Map_Server.dataobjects
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Server.GetWorldConnection().QueuePacket(basePacket);
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}
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public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
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public void QueuePacket(SubPacket subPacket)
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{
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subPacket.header.targetId = id;
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Server.GetWorldConnection().QueuePacket(subPacket, isAuthed, isEncrypted);
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subPacket.SetTargetId(id);
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Server.GetWorldConnection().QueuePacket(subPacket, true, false);
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}
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public Player GetActor()
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@@ -107,7 +107,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000)
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{
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lastMilis = milliseconds;
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GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
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GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
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actorInstanceList.RemoveAt(i);
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continue;
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}
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@@ -115,7 +115,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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if (!list.Contains(actorInstanceList[i]))
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{
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GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
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GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
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actorInstanceList.RemoveAt(i);
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}
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