mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Import and Retainer lists now sent.
This commit is contained in:
@@ -41,7 +41,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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//Write List Info
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binWriter.Write((UInt64)sequence);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(1) : (byte)0);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(characterList.Count) : (byte)0);
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//binWriter.Write((byte)1);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (UInt32)(characterList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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@@ -56,7 +56,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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binWriter.Write((uint)0); //???
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binWriter.Write((uint)chara.id); //Character Id
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binWriter.Write((byte)totalCount); //Slot
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binWriter.Write((byte)(totalCount)); //Slot
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byte options = 0;
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if (chara.state == 2)
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@@ -98,7 +98,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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binWriter = new BinaryWriter(memStream);
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//Write Empty List Info
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binWriter.Write((UInt64)0);
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binWriter.Write((UInt64)sequence);
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binWriter.Write((byte)1);
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binWriter.Write((UInt32)0);
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binWriter.Write((byte)0);
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101
FFXIVClassic_Lobby_Server/packets/ImportListPacket.cs
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101
FFXIVClassic_Lobby_Server/packets/ImportListPacket.cs
Normal file
@@ -0,0 +1,101 @@
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using FFXIVClassic_Lobby_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class ImportListPacket
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{
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public const ushort OPCODE = 0x16;
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public const ushort MAXPERPACKET = 12;
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private UInt64 sequence;
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private List<String> namesList;
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public ImportListPacket(UInt64 sequence, List<String> names)
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{
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this.sequence = sequence;
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this.namesList = names;
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}
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public List<SubPacket> buildPackets()
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{
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List<SubPacket> subPackets = new List<SubPacket>();
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int namesCount = 0;
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int totalCount = 0;
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MemoryStream memStream = null;
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BinaryWriter binWriter = null;
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foreach (String name in namesList)
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{
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if (totalCount == 0 || namesCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x210);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)sequence);
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binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (byte)(namesList.Count + 1) : (byte)0);
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binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (UInt32)(namesList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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//Write Entries
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binWriter.Write((uint)0);
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binWriter.Write((uint)totalCount);
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if (!name.Contains(" "))
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binWriter.Write(Encoding.ASCII.GetBytes((name+" Last").PadRight(0x20, '\0')));
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else
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binWriter.Write(Encoding.ASCII.GetBytes(name.PadRight(0x20, '\0')));
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namesCount++;
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totalCount++;
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//Send this chunk of world list
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if (namesCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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namesCount = 0;
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}
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}
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//If there is anything left that was missed or the list is empty
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if (namesCount > 0 || namesList.Count == 0)
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{
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if (namesList.Count == 0)
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{
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memStream = new MemoryStream(0x210);
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binWriter = new BinaryWriter(memStream);
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//Write Empty List Info
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binWriter.Write((UInt64)sequence);
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binWriter.Write((byte)1);
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binWriter.Write((UInt32)0);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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}
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return subPackets;
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}
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}
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}
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@@ -11,12 +11,14 @@ namespace FFXIVClassic_Lobby_Server.packets
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class RetainerListPacket
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{
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public const ushort OPCODE = 0x17;
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public const ushort MAXPERPACKET = 3;
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public const ushort MAXPERPACKET = 9;
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private UInt64 sequence;
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private List<Retainer> retainerList;
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public RetainerListPacket(List<Retainer> retainerList)
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public RetainerListPacket(UInt64 sequence, List<Retainer> retainerList)
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{
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this.sequence = sequence;
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this.retainerList = retainerList;
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}
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@@ -30,7 +32,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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MemoryStream memStream = null;
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BinaryWriter binWriter = null;
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foreach (Retainer chara in retainerList)
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foreach (Retainer retainer in retainerList)
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{
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if (totalCount == 0 || retainerCount % MAXPERPACKET == 0)
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{
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@@ -38,19 +40,23 @@ namespace FFXIVClassic_Lobby_Server.packets
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)0);
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binWriter.Write((UInt64)sequence);
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binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (byte)(retainerList.Count + 1) : (byte)0);
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binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (UInt32)(retainerList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)6);
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binWriter.Write((UInt16)5);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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binWriter.Write((UInt64)0);
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binWriter.Write((UInt32)0);
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}
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//Write Entries
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//binWriter.Write((ushort)world.id);
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//binWriter.Write((ushort)world.listPosition);
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//binWriter.Write((uint)world.population);
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//binWriter.Write((UInt64)0);
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//binWriter.Write(Encoding.ASCII.GetBytes(world.name.PadRight(64, '\0')));
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binWriter.Write((uint)retainer.id);
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binWriter.Write((uint)retainer.characterId);
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binWriter.Write((ushort)retainer.slot);
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binWriter.Write((ushort)(retainer.doRename ? 0x04 : 0x00));
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binWriter.Write((uint)0);
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binWriter.Write(Encoding.ASCII.GetBytes(retainer.name.PadRight(0x20, '\0')));
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retainerCount++;
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totalCount++;
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@@ -77,7 +83,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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binWriter = new BinaryWriter(memStream);
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//Write Empty List Info
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binWriter.Write((UInt64)0);
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binWriter.Write((UInt64)sequence);
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binWriter.Write((byte)1);
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binWriter.Write((UInt32)0);
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binWriter.Write((byte)0);
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@@ -13,10 +13,12 @@ namespace FFXIVClassic_Lobby_Server.packets
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public const ushort OPCODE = 0x15;
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public const ushort MAXPERPACKET = 6;
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private UInt64 sequence;
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private List<World> worldList;
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public WorldListPacket(List<World> serverList)
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public WorldListPacket(UInt64 sequence, List<World> serverList)
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{
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this.sequence = sequence;
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this.worldList = serverList;
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}
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@@ -38,7 +40,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)0);
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binWriter.Write((UInt64)sequence);
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binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (byte)(worldList.Count + 1) : (byte)0);
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binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (UInt32)(worldList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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@@ -77,7 +79,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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binWriter = new BinaryWriter(memStream);
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//Write Empty List Info
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binWriter.Write((UInt64)0);
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binWriter.Write((UInt64)sequence);
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binWriter.Write((byte)1);
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binWriter.Write((UInt32)0);
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binWriter.Write((byte)0);
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