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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
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--[[
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PopulaceCampSubMaster Script
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Functions:
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talkWelcome(player, level, ?) - Main npc function.
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confirmUseFacility(player, gilAmount) - Confirm dialog if player uses facility.
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finishTalkTurn() - Call to stop the npc staring at player.
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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choice = callClientFunction(player, "talkWelcome", player, 1, false);
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if (choice == 1) then
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confirmed = callClientFunction(player, "confirmUseFacility", player, 1);
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end
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callClientFunction(player, "finishTalkTurn");
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player:EndEvent();
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end
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