mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
This commit is contained in:
144
data/scripts/commands/CmnAttackWeaponSkill.lua
Normal file
144
data/scripts/commands/CmnAttackWeaponSkill.lua
Normal file
@@ -0,0 +1,144 @@
|
||||
require ("global")
|
||||
|
||||
--[[
|
||||
|
||||
CmnAttackWeaponSkill Script
|
||||
|
||||
Finds the correct weaponskill subscript to fire when a weaponskill actor is activated.
|
||||
|
||||
--]]
|
||||
|
||||
local function handleTEST(player)
|
||||
end
|
||||
|
||||
local weaponskillHandlers = {
|
||||
[0xA0F067F4] = nil,
|
||||
[0xA0F067F5] = nil,
|
||||
[0xA0F067F7] = nil,
|
||||
[0xA0F067F8] = nil,
|
||||
[0xA0F067FA] = nil,
|
||||
[0xA0F067FB] = nil,
|
||||
[0xA0F067FD] = nil,
|
||||
[0xA0F067FE] = nil,
|
||||
[0xA0F06800] = nil,
|
||||
[0xA0F06801] = nil,
|
||||
[0xA0F06802] = nil,
|
||||
[0xA0F06804] = nil,
|
||||
[0xA0F06805] = nil,
|
||||
[0xA0F06806] = nil,
|
||||
[0xA0F06808] = nil,
|
||||
[0xA0F0680A] = nil,
|
||||
[0xA0F0680B] = nil,
|
||||
[0xA0F0680D] = nil,
|
||||
[0xA0F0680E] = nil,
|
||||
[0xA0F06810] = nil,
|
||||
[0xA0F06812] = nil,
|
||||
[0xA0F06814] = nil,
|
||||
[0xA0F068A8] = nil,
|
||||
[0xA0F068A9] = nil,
|
||||
[0xA0F068AB] = nil,
|
||||
[0xA0F068AC] = nil,
|
||||
[0xA0F068AE] = nil,
|
||||
[0xA0F068AF] = nil,
|
||||
[0xA0F068B2] = nil,
|
||||
[0xA0F068B3] = nil,
|
||||
[0xA0F068B5] = nil,
|
||||
[0xA0F068B7] = nil,
|
||||
[0xA0F068B8] = nil,
|
||||
[0xA0F068B9] = nil,
|
||||
[0xA0F068BB] = nil,
|
||||
[0xA0F068BC] = nil,
|
||||
[0xA0F068BE] = nil,
|
||||
[0xA0F068BF] = nil,
|
||||
[0xA0F068C1] = nil,
|
||||
[0xA0F068C3] = nil,
|
||||
[0xA0F068C5] = nil,
|
||||
[0xA0F0695C] = nil,
|
||||
[0xA0F0695D] = nil,
|
||||
[0xA0F0695E] = nil,
|
||||
[0xA0F06960] = nil,
|
||||
[0xA0F06961] = nil,
|
||||
[0xA0F06963] = nil,
|
||||
[0xA0F06964] = nil,
|
||||
[0xA0F06966] = nil,
|
||||
[0xA0F06967] = nil,
|
||||
[0xA0F06968] = nil,
|
||||
[0xA0F0696A] = nil,
|
||||
[0xA0F0696B] = nil,
|
||||
[0xA0F0696D] = nil,
|
||||
[0xA0F0696E] = nil,
|
||||
[0xA0F06970] = nil,
|
||||
[0xA0F06971] = nil,
|
||||
[0xA0F06973] = nil,
|
||||
[0xA0F06974] = nil,
|
||||
[0xA0F06976] = nil,
|
||||
[0xA0F06978] = nil,
|
||||
[0xA0F06B78] = nil,
|
||||
[0xA0F06B79] = nil,
|
||||
[0xA0F06B7B] = nil,
|
||||
[0xA0F06B7C] = nil,
|
||||
[0xA0F06B7E] = nil,
|
||||
[0xA0F06B7F] = nil,
|
||||
[0xA0F06B81] = nil,
|
||||
[0xA0F06B82] = nil,
|
||||
[0xA0F06B84] = nil,
|
||||
[0xA0F06B85] = nil,
|
||||
[0xA0F06B8A] = nil,
|
||||
[0xA0F06B8C] = nil,
|
||||
[0xA0F06B8E] = nil,
|
||||
[0xA0F06B90] = nil,
|
||||
[0xA0F06B91] = nil,
|
||||
[0xA0F06B93] = nil,
|
||||
[0xA0F06B95] = nil,
|
||||
[0xA0F06B97] = nil,
|
||||
[0xA0F06C2C] = nil,
|
||||
[0xA0F06C2D] = nil,
|
||||
[0xA0F06C2F] = nil,
|
||||
[0xA0F06C31] = nil,
|
||||
[0xA0F06C32] = nil,
|
||||
[0xA0F06C34] = nil,
|
||||
[0xA0F06C35] = nil,
|
||||
[0xA0F06C36] = nil,
|
||||
[0xA0F06C38] = nil,
|
||||
[0xA0F06C39] = nil,
|
||||
[0xA0F06C3B] = nil,
|
||||
[0xA0F06C3C] = nil,
|
||||
[0xA0F06C3E] = nil,
|
||||
[0xA0F06C3F] = nil,
|
||||
[0xA0F06C41] = nil,
|
||||
[0xA0F06C43] = nil,
|
||||
[0xA0F06C45] = nil,
|
||||
[0xA0F06C47] = nil,
|
||||
[0xA0F06C49] = nil,
|
||||
[0xA0F06C4B] = nil,
|
||||
[0xA0F06D94] = nil,
|
||||
[0xA0F06D95] = nil,
|
||||
[0xA0F06D96] = nil,
|
||||
[0xA0F06F92] = nil,
|
||||
[0xA0F06F93] = nil,
|
||||
[0xA0F06F95] = nil,
|
||||
[0xA0F06F96] = nil,
|
||||
[0xA0F070E6] = nil,
|
||||
[0xA0F070E7] = nil,
|
||||
[0xA0F070E9] = nil,
|
||||
[0xA0F070EA] = nil
|
||||
}
|
||||
|
||||
function onEventStarted(player, command, triggerName)
|
||||
|
||||
--Are they in active mode?
|
||||
if (player:GetState() != 2) then
|
||||
player:SendGameMessage(GetWorldMaster(), 32503, 0x20);
|
||||
player:endEvent();
|
||||
return;
|
||||
end
|
||||
|
||||
if (weaponskillHandlers[command.actorId] ~= nil) then
|
||||
weaponskillHandlers[command.actorId](player);
|
||||
else
|
||||
player:SendMessage(0x20, "", "That weaponskill is not implemented yet.");
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
Reference in New Issue
Block a user