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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
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@@ -0,0 +1,6 @@
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shopInfo = {
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welcomeText = 5,
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shopPack = 3008,
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tutorialId = 35
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}
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@@ -0,0 +1,9 @@
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require ("global")
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--Argument is 20 or ~20.
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function onEventStarted(player, npc)
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defaultSea = GetStaticActor("DftSea");
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callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithKihtgamduhla_001", 0);
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player:endEvent();
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end
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@@ -0,0 +1,7 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultSea = GetStaticActor("DftSea");
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callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRyssfloh_001", 0);
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player:endEvent();
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end
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