mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
This commit is contained in:
@@ -176,6 +176,21 @@ namespace FFXIVClassic_Map_Server.lua
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}
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}
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public static void onBeginLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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Script script = loadScript(FILEPATH_PLAYER);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onBeginLogin").IsNil())
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script.Call(script.Globals["onBeginLogin"], player);
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}
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}
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public static void onLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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@@ -186,8 +201,8 @@ namespace FFXIVClassic_Map_Server.lua
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return;
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//Run Script
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if (!script.Globals.Get("onZoneIn").IsNil())
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script.Call(script.Globals["onZoneIn"], player);
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if (!script.Globals.Get("onLogin").IsNil())
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script.Call(script.Globals["onLogin"], player);
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}
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}
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@@ -215,10 +230,52 @@ namespace FFXIVClassic_Map_Server.lua
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private static void SendError(Player player, string message)
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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internal static void doDirectorOnTalked(Director director, Player player, Npc npc)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
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if (File.Exists(luaPath))
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{
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Script script = loadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onTalked").IsNil())
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script.Call(script.Globals["onTalked"], player, npc);
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
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}
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}
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internal static void doDirectorOnCommand(Director director, Player player, Command command)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
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if (File.Exists(luaPath))
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{
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Script script = loadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onCommand").IsNil())
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script.Call(script.Globals["onCommand"], player, command);
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
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}
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}
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}
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}
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