Merged in TheManii/ffxiv-classic-server (pull request #3)

Simplify post build steps
This commit is contained in:
Ioncannon committed 2016-04-06 13:40:45 -04:00
commit dabbff1fda
94 files changed
+277 -270

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@@ -1,3 +1,7 @@
# Ignore files obtained from game client
/data/staticactors.bin
/data/packets/login/login*.bin
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
@@ -95,6 +95,9 @@
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)data\config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
@@ -1,277 +1,276 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FFXIVClassic_Map_Server</RootNamespace>
<AssemblyName>FFXIVClassic Map Server</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<HintPath>..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll</HintPath>
<Private>True</Private>
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<Reference Include="Dapper, Version=1.40.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Dapper.1.42\lib\net45\Dapper.dll</HintPath>
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<Reference Include="System.Core" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
<Reference Include="System.Xml" />
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<Compile Include="actors\chara\AetheryteWork.cs" />
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<Compile Include="packets\receive\social\FriendlistRequestPacket.cs" />
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<Compile Include="packets\receive\supportdesk\FaqListRequestPacket.cs" />
<Compile Include="packets\receive\supportdesk\GMSupportTicketPacket.cs" />
<Compile Include="packets\receive\supportdesk\GMTicketIssuesRequestPacket.cs" />
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithTriggerBox.cs" />
<Compile Include="packets\send\actor\events\SetPushEventConditionWithFan.cs" />
<Compile Include="packets\send\actor\events\SetEmoteEventCondition.cs" />
<Compile Include="packets\send\actor\events\SetTalkEventCondition.cs" />
<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX08Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX08Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" />
<Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetBeginPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
<Compile Include="packets\send\actor\_0xFPacket.cs" />
<Compile Include="packets\send\events\EndEventPacket.cs" />
<Compile Include="packets\send\events\KickEventPacket.cs" />
<Compile Include="packets\send\events\RunEventFunctionPacket.cs" />
<Compile Include="packets\send\GameMessagePacket.cs" />
<Compile Include="packets\send\list\ListEntry.cs" />
<Compile Include="packets\send\list\ListUtils.cs" />
<Compile Include="packets\send\list\SetListPropertyPacket.cs" />
<Compile Include="packets\send\list\ListBeginPacket.cs" />
<Compile Include="packets\send\list\ListEndPacket.cs" />
<Compile Include="packets\send\list\ListEntriesEndPacket.cs" />
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<Compile Include="packets\send\player\SetCurrentJobPacket.cs" />
<Compile Include="packets\send\player\SetCurrentMountGoobbuePacket.cs" />
<Compile Include="packets\send\player\SetCurrentMountChocoboPacket.cs" />
<Compile Include="packets\send\player\SetGrandCompanyPacket.cs" />
<Compile Include="packets\send\actor\SetActorNamePacket.cs" />
<Compile Include="packets\send\actor\SetActorPropetyPacket.cs" />
<Compile Include="packets\send\actor\SetActorSpeedPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatePacket.cs" />
<Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" />
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<Compile Include="packets\send\actor\AddActorPacket.cs" />
<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
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<Compile Include="packets\send\login\0x7ResponsePacket.cs" />
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<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
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<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
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<Compile Include="utils\SQLGeneration.cs" />
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<None Include="packages.config" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX08Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" />
<Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetBeginPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX08Packet.cs" />
<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
<Compile Include="packets\send\actor\_0xFPacket.cs" />
<Compile Include="packets\send\events\EndEventPacket.cs" />
<Compile Include="packets\send\events\KickEventPacket.cs" />
<Compile Include="packets\send\events\RunEventFunctionPacket.cs" />
<Compile Include="packets\send\GameMessagePacket.cs" />
<Compile Include="packets\send\list\ListEntry.cs" />
<Compile Include="packets\send\list\ListUtils.cs" />
<Compile Include="packets\send\list\SetListPropertyPacket.cs" />
<Compile Include="packets\send\list\ListBeginPacket.cs" />
<Compile Include="packets\send\list\ListEndPacket.cs" />
<Compile Include="packets\send\list\ListEntriesEndPacket.cs" />
<Compile Include="packets\send\list\ListStartPacket.cs" />
<Compile Include="packets\send\player\InfoRequestResponsePacket.cs" />
<Compile Include="packets\send\player\SendAchievementRatePacket.cs" />
<Compile Include="packets\send\player\SetCurrentJobPacket.cs" />
<Compile Include="packets\send\player\SetCurrentMountGoobbuePacket.cs" />
<Compile Include="packets\send\player\SetCurrentMountChocoboPacket.cs" />
<Compile Include="packets\send\player\SetGrandCompanyPacket.cs" />
<Compile Include="packets\send\actor\SetActorNamePacket.cs" />
<Compile Include="packets\send\actor\SetActorPropetyPacket.cs" />
<Compile Include="packets\send\actor\SetActorSpeedPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatePacket.cs" />
<Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" />
<Compile Include="packets\send\actor\SetActorTargetPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusAllPacket.cs" />
<Compile Include="packets\send\login\0x2Packet.cs" />
<Compile Include="packets\send\actor\AddActorPacket.cs" />
<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
<Compile Include="packets\send\login\0x7ResponsePacket.cs" />
<Compile Include="packets\send\LogoutPacket.cs" />
<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
<Compile Include="packets\send\player\SetCutsceneBookPacket.cs" />
<Compile Include="packets\send\player\SetAchievementPointsPacket.cs" />
<Compile Include="packets\send\player\SetChocoboNamePacket.cs" />
<Compile Include="packets\send\player\SetHasGoobbuePacket.cs" />
<Compile Include="packets\send\player\SetHasChocoboPacket.cs" />
<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
<Compile Include="packets\send\player\_0x196Packet.cs" />
<Compile Include="packets\send\PongPacket.cs" />
<Compile Include="packets\send\QuitPacket.cs" />
<Compile Include="packets\send\recruitment\CurrentRecruitmentDetailsPacket.cs" />
<Compile Include="packets\send\recruitment\EndRecruitmentPacket.cs" />
<Compile Include="packets\send\recruitment\RecruiterStatePacket.cs" />
<Compile Include="packets\send\recruitment\StartRecruitingResponse.cs" />
<Compile Include="packets\send\SendMessagePacket.cs" />
<Compile Include="packets\send\SetMapPacket.cs" />
<Compile Include="packets\send\SetMusicPacket.cs" />
<Compile Include="packets\send\SetWeatherPacket.cs" />
<Compile Include="packets\send\social\BlacklistAddedPacket.cs" />
<Compile Include="packets\send\social\BlacklistRemovedPacket.cs" />
<Compile Include="packets\send\social\FriendlistAddedPacket.cs" />
<Compile Include="packets\send\social\FriendlistRemovedPacket.cs" />
<Compile Include="packets\send\social\FriendStatusPacket.cs" />
<Compile Include="packets\send\social\SendFriendlistPacket.cs" />
<Compile Include="packets\send\social\SendBlacklistPacket.cs" />
<Compile Include="packets\send\supportdesk\IssueListResponsePacket.cs" />
<Compile Include="packets\send\supportdesk\StartGMTicketPacket.cs" />
<Compile Include="packets\send\supportdesk\EndGMTicketPacket.cs" />
<Compile Include="packets\send\supportdesk\FaqBodyResponsePacket.cs" />
<Compile Include="packets\send\supportdesk\FaqListResponsePacket.cs" />
<Compile Include="packets\send\supportdesk\GMTicketPacket.cs" />
<Compile Include="packets\send\supportdesk\GMTicketSentResponsePacket.cs" />
<Compile Include="packets\send\_0x02Packet.cs" />
<Compile Include="packets\send\_0xE2Packet.cs" />
<Compile Include="packets\SubPacket.cs" />
<Compile Include="packets\receive\PingPacket.cs" />
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="lua\LuaUtils.cs" />
<Compile Include="Server.cs" />
<Compile Include="utils\ActorPropertyPacketUtil.cs" />
<Compile Include="utils\CharacterUtils.cs" />
<Compile Include="utils\SQLGeneration.cs" />
<Compile Include="actors\area\Area.cs" />
<Compile Include="WorldManager.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy "$(SolutionDir)data" "$(SolutionDir)$(ProjectName)\$(OutDir)" /E /C /D</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
-->
</Project>
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FFXIV Classic Server
========
Compile and install instructions: http://ffxivclassic.fragmenterworks.com/wiki/index.php/Setting_up_the_project
Welcome to the FFXIV 1.0 server project.
If you wish to discuss and help please visit the IRC channel.
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