mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
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@@ -56,9 +56,12 @@ namespace FFXIVClassic_Map_Server
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//World Server - Session Begin
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case 0x1000:
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subpacket.DebugPrintSubPacket();
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SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.targetId);
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if (session.GetActor().destinationZone != 0)
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if (beginSessionPacket.isLogin)
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Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
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Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName);
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@@ -9,11 +9,25 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
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{
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class SessionBeginPacket
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{
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public bool isLogin;
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public bool invalidPacket = false;
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public SessionBeginPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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isLogin = binReader.ReadByte() != 0;
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}
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catch (Exception)
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{
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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