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Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
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@@ -150,9 +150,9 @@ namespace FFXIVClassic_World_Server.DataObjects
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}
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}
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public void SendSessionStart(Session session)
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public void SendSessionStart(Session session, bool isLogin = false)
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{
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SendPacket(SessionBeginPacket.BuildPacket(session));
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SendPacket(SessionBeginPacket.BuildPacket(session, isLogin));
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}
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public void SendSessionEnd(Session session)
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