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Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
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@@ -56,7 +56,7 @@ namespace FFXIVClassic_World_Server
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mServer.AddSession(client, Session.Channel.ZONE, hello.sessionId);
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Session session = mServer.GetSession(hello.sessionId);
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session.routing1 = mServer.GetWorldManager().GetZoneServer(session.currentZoneId);
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session.routing1.SendSessionStart(session);
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session.routing1.SendSessionStart(session, true);
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}
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else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
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mServer.AddSession(client, Session.Channel.CHAT, hello.sessionId);
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