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fixed high cpu usage caused by spawning stupid amounts of script objects each tick
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@@ -396,8 +396,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public override void Update(DateTime tick)
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{
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var deltaTime = (tick - aiContainer.GetLatestUpdate()).Milliseconds;
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LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
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}
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//A party member list packet came, set the party
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