fixed high cpu usage caused by spawning stupid amounts of script objects each tick

This commit is contained in:
Tahir Akhlaq
2017-07-18 04:51:35 +01:00
parent 53207a9ff0
commit ddad27a5f9
7 changed files with 41 additions and 27 deletions

View File

@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.6
VisualStudioVersion = 15.0.26430.15
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic Map Server", "FFXIVClassic Map Server\FFXIVClassic Map Server.csproj", "{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}"
ProjectSection(ProjectDependencies) = postProject
@@ -23,6 +23,9 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher Editor", "Launcher Editor\Launcher Editor.csproj", "{0FFA9D2F-41C6-443C-99B7-665702CF548F}"
EndProject
Global
GlobalSection(Performance) = preSolution
HasPerformanceSessions = true
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU