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	Consolidated server data and automatically place them in approporate directories post build
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								data/scripts/commands/AttackWeaponSkill.lua
									
									
									
									
									
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								data/scripts/commands/AttackWeaponSkill.lua
									
									
									
									
									
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							| @@ -0,0 +1,24 @@ | ||||
| --[[ | ||||
|  | ||||
| AttackWeaponSkill Script | ||||
|  | ||||
| Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. | ||||
|  | ||||
| --]] | ||||
|  | ||||
|  | ||||
|  | ||||
| function onEventStarted(player, actor, triggerName)	 | ||||
|  | ||||
| 	worldMaster = getWorldMaster(); | ||||
|  | ||||
| 	if (player:getState() != 2) then | ||||
| 		player:sendGameMessage(worldMaster, 32503, 0x20); | ||||
| 	end | ||||
|  | ||||
| 	player:endEvent(); | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc) | ||||
| end | ||||
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