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	Consolidated server data and automatically place them in approporate directories post build
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								data/scripts/commands/TeleportCommand.lua
									
									
									
									
									
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								data/scripts/commands/TeleportCommand.lua
									
									
									
									
									
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							| @@ -0,0 +1,51 @@ | ||||
| --[[ | ||||
|  | ||||
| TeleportCommand Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventRegion(numAnima) | ||||
| eventAetheryte(region, animaCost1, animaCost2, animaCost3, animaCost4, animaCost5, animaCost6) | ||||
| eventConfirm(isReturn, isInBattle, cityReturnNum, 138821, forceAskReturnOnly) | ||||
|  | ||||
| Menu Ids: | ||||
|  | ||||
| Region Menu:	0 | ||||
| Aetheryte Menu:	1 | ||||
| Confirm Menu:	2 | ||||
|  | ||||
| --]] | ||||
|  | ||||
| function onEventStarted(player, actor, triggerName, isTeleport) | ||||
| 	if (isTeleport == 0) then | ||||
| 		player:setCurrentMenuId(0); | ||||
| 		player:runEventFunction("delegateCommand", actor, "eventRegion", 100); | ||||
| 	else | ||||
| 		player:setCurrentMenuId(2); | ||||
| 		player:runEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false); | ||||
| 	end		 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, actor, step, arg1) | ||||
|  | ||||
| 	menuId = player:getCurrentMenuId(); | ||||
| 	 | ||||
| 	if (menuId == 0) then --Region | ||||
| 		if (arg1 ~= nil and arg1 >= 1) then | ||||
| 			player:setCurrentMenuId(1); | ||||
| 			player:runEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4); | ||||
| 		else | ||||
| 			player:endEvent(); | ||||
| 		end | ||||
| 	elseif (menuId == 1) then --Aetheryte | ||||
| 		if (arg1 == nil) then | ||||
| 			player:endEvent(); | ||||
| 			return; | ||||
| 		end | ||||
| 		player:setCurrentMenuId(2); | ||||
| 		player:runEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false); | ||||
| 	elseif (menuId == 2) then --Confirm | ||||
| 		player:endEvent();	 | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
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