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	GLWarpPoint shows current difficulty now too. Added some test stuff to the Orb/Sweep directors.
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		| @@ -32,6 +32,11 @@ function main(thisDirector) | ||||
| 	thisDirector:UpdateAimNumNow(0, 4); | ||||
| 	 | ||||
| 	wait(2); | ||||
| 	 | ||||
| 	thisDirector:EndGuildleve(true); | ||||
| 	 | ||||
| 	wait(30); | ||||
| 	player:SendGameMessage(GetWorldMaster(), 50033, 0x20); | ||||
| 	thisDirector:EndDirector();	 | ||||
| 	 | ||||
| end | ||||
|   | ||||
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