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	GLWarpPoint shows current difficulty now too. Added some test stuff to the Orb/Sweep directors.
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		| @@ -29,4 +29,7 @@ function main(thisDirector) | ||||
| 	wait(3); | ||||
| 	thisDirector:UpdateAimNumNow(0, 3); | ||||
| 	 | ||||
| 	wait(3);	 | ||||
| 	thisDirector:EndGuildleve(true); | ||||
| 	 | ||||
| end | ||||
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