Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one.

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Filip Maj committed 2017-04-02 12:51:23 -04:00
1 parent 6c366110ef
commit e0c9ca2bc2
3 files changed
+43 -20

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@@ -30,6 +30,7 @@ namespace FFXIVClassic_Map_Server.utils
currentActorPropertyPacket.AddTarget();
subPackets.Add(currentActorPropertyPacket.BuildPacket(playerActorId, forActor.actorId));
currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
currentActorPropertyPacket.AddProperty(forActor, property);
}
}