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Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one.
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@@ -30,6 +30,7 @@ namespace FFXIVClassic_Map_Server.utils
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currentActorPropertyPacket.AddTarget();
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subPackets.Add(currentActorPropertyPacket.BuildPacket(playerActorId, forActor.actorId));
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currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
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currentActorPropertyPacket.AddProperty(forActor, property);
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}
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}
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