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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Renamed BattleActionPacket -> CommandResultPacket as it better defines what these packets do. A command fires -> here is what happened due to it.
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@@ -216,11 +216,11 @@
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\ActorSpecialGraphicPacket.cs" />
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<Compile Include="packets\send\actor\battle\BattleAction.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionContainer.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX00Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX18Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX10Packet.cs" />
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<Compile Include="packets\send\actor\battle\CommandResult.cs" />
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<Compile Include="packets\send\actor\battle\CommandResultContainer.cs" />
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<Compile Include="packets\send\actor\battle\CommandResultX00Packet.cs" />
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<Compile Include="packets\send\actor\battle\CommandResultX18Packet.cs" />
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<Compile Include="packets\send\actor\battle\CommandResultX10Packet.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
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<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
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@@ -246,7 +246,7 @@
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<Compile Include="packets\send\actor\PlayBGAnimation.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
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<Compile Include="packets\send\actor\battle\CommandResultX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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