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	Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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		@@ -258,6 +258,8 @@ namespace FFXIVClassic_Map_Server
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                    positionY = @y,
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                    positionZ = @z,
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                    rotation = @rot,
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                    destinationZoneId = @destZone,
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                    destinationSpawnType = @destSpawn,
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                    currentZoneId = @zoneId
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                    WHERE id = @charaId
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                    ";
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@@ -269,6 +271,8 @@ namespace FFXIVClassic_Map_Server
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                    cmd.Parameters.AddWithValue("@z", player.positionZ);
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                    cmd.Parameters.AddWithValue("@rot", player.rotation);
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                    cmd.Parameters.AddWithValue("@zoneId", player.zoneId);
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                    cmd.Parameters.AddWithValue("@destZone", player.destinationZone);
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                    cmd.Parameters.AddWithValue("@destSpawn", player.destinationSpawnType);
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                    cmd.ExecuteNonQuery();
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                }
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@@ -402,7 +406,9 @@ namespace FFXIVClassic_Map_Server
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                    tribe,
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                    restBonus,
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                    achievementPoints,
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                    playTime
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                    playTime,
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                    destinationZoneId,
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                    destinationSpawnType
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                    FROM characters WHERE id = @charId";                    
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                    cmd = new MySqlCommand(query, conn);
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@@ -419,8 +425,7 @@ namespace FFXIVClassic_Map_Server
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                            player.oldRotation = player.rotation = reader.GetFloat(4);
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                            player.currentMainState = reader.GetUInt16(5);
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                            player.zoneId = reader.GetUInt32(6);
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                            player.isZoning = true;
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                            player.zone = Server.GetWorldManager().GetZone(player.zoneId);
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                            player.isZoning = true;                            
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                            player.gcCurrent = reader.GetByte(7);
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                            player.gcRankLimsa = reader.GetByte(8);
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                            player.gcRankGridania = reader.GetByte(9);
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@@ -434,6 +439,13 @@ namespace FFXIVClassic_Map_Server
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                            player.playerWork.restBonusExpRate = reader.GetInt32(17);
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                            player.achievementPoints = reader.GetUInt32(18);
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                            player.playTime = reader.GetUInt32(19);
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                            player.destinationZone = reader.GetUInt32("destinationZoneId");
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                            player.destinationSpawnType = reader.GetByte("destinationSpawnType");
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                            if (player.destinationZone != 0)
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                                player.zoneId = player.destinationZone;
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                            player.zone = Server.GetWorldManager().GetZone(player.zoneId);
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                        }
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                    }
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