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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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@@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return SetActorSpeedPacket.BuildPacket(actorId, playerActorId);
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}
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public SubPacket CreateSpawnPositonPacket(uint playerActorId, uint spawnType)
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public SubPacket CreateSpawnPositonPacket(uint playerActorId, ushort spawnType)
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{
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SubPacket spawnPacket;
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if (!spawnedFirstTime && playerActorId == actorId)
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@@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return spawnPacket;
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}
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public SubPacket CreateSpawnTeleportPacket(uint playerActorId, uint spawnType)
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public SubPacket CreateSpawnTeleportPacket(uint playerActorId, ushort spawnType)
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{
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SubPacket spawnPacket;
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@@ -223,7 +223,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return GetSpawnPackets(playerActorId, 0x1);
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}
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public virtual BasePacket GetSpawnPackets(uint playerActorId, uint spawnType)
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public virtual BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 8));
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