Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.

This commit is contained in:
Filip Maj
2016-12-03 12:19:59 -05:00
parent 58fda93b45
commit e30831fdc5
27 changed files with 674 additions and 113 deletions

View File

@@ -116,7 +116,7 @@ namespace FFXIVClassic_Map_Server.Actors
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId, uint spawnType)
public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId));