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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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@@ -5,6 +5,7 @@ using FFXIVClassic.Common;
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using System.Collections.Concurrent;
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using System.Net;
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using System.Collections.Generic;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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@@ -63,5 +64,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
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if (socket.Connected)
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socket.Disconnect(false);
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}
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public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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{
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WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket();
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QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation), true, false);
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}
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}
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}
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