Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.

This commit is contained in:
Filip Maj
2016-12-03 12:19:59 -05:00
parent 58fda93b45
commit e30831fdc5
27 changed files with 674 additions and 113 deletions

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive
{
class SessionBeginConfirmPacket
{
public bool invalidPacket = false;
public uint sessionId;
public ushort errorCode;
public SessionBeginConfirmPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sessionId = binReader.ReadUInt32();
errorCode = binReader.ReadUInt16();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive
{
class SessionEndConfirmPacket
{
public bool invalidPacket = false;
public uint sessionId;
public ushort errorCode;
public uint destinationZone;
public SessionEndConfirmPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sessionId = binReader.ReadUInt32();
errorCode = binReader.ReadUInt16();
destinationZone = binReader.ReadUInt32();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive
{
class WorldRequestZoneChangePacket
{
public uint sessionId;
public uint destinationZoneId;
public byte destinationSpawnType;
public float destinationX;
public float destinationY;
public float destinationZ;
public float destinationRot;
public bool invalidPacket = false;
public WorldRequestZoneChangePacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sessionId = binReader.ReadUInt32();
destinationZoneId = binReader.ReadUInt32();
destinationSpawnType = (byte)binReader.ReadUInt16();
destinationX = binReader.ReadSingle();
destinationY = binReader.ReadSingle();
destinationZ = binReader.ReadSingle();
destinationRot = binReader.ReadSingle();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}