mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Scripts for running the various commands/npcs (done so far) are pushed.
This commit is contained in:
parent
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22
scripts/commands/ActivateCommand.lua
Normal file
22
scripts/commands/ActivateCommand.lua
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@ -0,0 +1,22 @@
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--[[
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ActivateCommand Script
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Switches between active and passive mode states
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--]]
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function onEventStarted(player, actor)
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if (player:getState() == 0) then
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player:changeState(2);
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elseif (player:getState() == 2) then
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player:changeState(0);
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end
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player:endEvent();
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end
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function onEventUpdate(player, npc)
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end
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24
scripts/commands/AttackWeaponSkill.lua
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24
scripts/commands/AttackWeaponSkill.lua
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@ -0,0 +1,24 @@
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--[[
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AttackWeaponSkill Script
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Finds the correct weaponskill subscript to fire when a weaponskill actor is activated.
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--]]
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function onEventStarted(player, actor)
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worldMaster = getWorldMaster();
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if (player:getState() != 2) then
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player:sendGameMessage(worldMaster, 32503, 0x20);
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end
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player:endEvent();
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end
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function onEventUpdate(player, npc)
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end
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23
scripts/commands/BonusPointCommand.lua
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23
scripts/commands/BonusPointCommand.lua
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@ -0,0 +1,23 @@
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--[[
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BonusPointCommand Script
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Functions:
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operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie)
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--]]
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function onEventStarted(player, actor)
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--local points = player:getAttributePoints();
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--player:runEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
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player:runEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);
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end
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function onEventUpdate(player, actor, step, arg1)
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--Submit
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player:endEvent();
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end
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19
scripts/commands/CheckCommand.lua
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19
scripts/commands/CheckCommand.lua
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@ -0,0 +1,19 @@
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--[[
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CheckCommand Script
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Handles player examining someone
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--]]
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function onEventStarted(player, commandactor, arg1, arg2, arg3, arg4, checkedActorId)
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actor = player:getActorInInstance(checkedActorId);
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if (actor ~= nil) then
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player:examinePlayer(actor);
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end
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player:endEvent();
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end
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50
scripts/commands/ChocoboRideCommand.lua
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50
scripts/commands/ChocoboRideCommand.lua
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--[[
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ChocoboRideCommand Script
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Handles mounting and dismounting the Chocobo and Goobbue
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--]]
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function onEventStarted(player, actor, isGoobbue)
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if (player:getState() == 0) then
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worldMaster = getWorldMaster();
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if (isGoobbue ~= true) then
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player:changeMusic(83);
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player:sendChocoboAppearance();
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player:sendGameMessage(player, worldMaster, 26001, 0x20);
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player:setMountState(1);
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else
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player:changeMusic(98);
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player:sendGoobbueAppearance();
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player:sendGameMessage(player, worldMaster, 26019, 0x20);
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player:setMountState(2);
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end
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player:changeSpeed(0.0, 5.0, 10.0);
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player:changeState(15);
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else
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player:changeMusic(player:getZone().bgmDay);
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worldMaster = getWorldMaster();
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if (player:getMountState() == 1) then
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player:sendGameMessage(player, worldMaster, 26003, 0x20);
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else
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player:sendGameMessage(player, worldMaster, 26021, 0x20);
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end
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player:setMountState(0);
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player:changeSpeed(0.0, 2.0, 5.0)
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player:changeState(0);
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end
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player:endEvent();
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end
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function onEventUpdate(player, npc)
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end
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23
scripts/commands/DiceCommand.lua
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23
scripts/commands/DiceCommand.lua
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@ -0,0 +1,23 @@
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--[[
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DiceCommand Script
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--]]
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function onEventStarted(player, actor, maxNumber)
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if (maxNumber == nil) then
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maxNumber = 999;
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end
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result = math.random(0, maxNumber);
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worldMaster = getWorldMaster();
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player:sendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber);
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player:endEvent();
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end
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function onEventUpdate(player, npc)
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end
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24
scripts/commands/EmoteSitCommand.lua
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24
scripts/commands/EmoteSitCommand.lua
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@ -0,0 +1,24 @@
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--[[
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EmoteSitCommand Script
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--]]
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function onEventStarted(player, actor, emoteId)
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if (player:getState() == 0) then
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if (emoteId == 0x2712) then
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player:changeState(11);
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else
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player:changeState(13);
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end
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else
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player:changeState(0);
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end
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player:endEvent();
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end
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function onEventUpdate(player, npc)
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end
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23
scripts/commands/EmoteStandardCommand.lua
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scripts/commands/EmoteStandardCommand.lua
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--[[
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EmoteStandardCommand Script
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--]]
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emoteTable = {
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{},
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};
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function onEventStarted(player, actor, emoteId)
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if (player:getState() == 0) then
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player:doEmote(emoteId);
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end
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player:endEvent();
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end
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function onEventUpdate(player, npc)
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end
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205
scripts/commands/EquipCommand.lua
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205
scripts/commands/EquipCommand.lua
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--[[
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EquipCommand Script
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Notes:
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Gearset activating could be optimized a bit more by doing the item packets in one go.
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The param "invActionInfo" has the vars: actorId, unknown, slot, and inventoryType.
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The param "itemDBIds" has the vars: item1 and item2.
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--]]
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EQUIPSLOT_MAINHAND = 0;
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EQUIPSLOT_OFFHAND = 1;
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EQUIPSLOT_THROWINGWEAPON = 4;
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EQUIPSLOT_PACK = 5;
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EQUIPSLOT_POUCH = 6;
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EQUIPSLOT_HEAD = 8;
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EQUIPSLOT_UNDERSHIRT = 9;
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EQUIPSLOT_BODY = 10;
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EQUIPSLOT_UNDERGARMENT = 11;
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EQUIPSLOT_LEGS = 12;
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EQUIPSLOT_HANDS = 13;
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EQUIPSLOT_FEET = 14;
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EQUIPSLOT_WAIST = 15;
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EQUIPSLOT_NECK = 16;
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EQUIPSLOT_EARS = 17;
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EQUIPSLOT_WRIST = 19;
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EQUIPSLOT_RFINGER = 21;
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EQUIPSLOT_LFINGER = 22;
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GRAPHICSLOT_MAINHAND = 5;
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GRAPHICSLOT_OFFHAND = 6;
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GRAPHICSLOT_SPMAINHAND = 7;
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GRAPHICSLOT_SPOFFHAND = 8;
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GRAPHICSLOT_THROWING = 9;
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GRAPHICSLOT_PACK = 10;
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GRAPHICSLOT_POUCH = 11;
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GRAPHICSLOT_HEAD = 12;
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GRAPHICSLOT_BODY = 13;
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GRAPHICSLOT_LEGS = 14;
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GRAPHICSLOT_HANDS = 15;
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GRAPHICSLOT_FEET = 16;
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GRAPHICSLOT_WAIST = 17;
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GRAPHICSLOT_NECK = 18;
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GRAPHICSLOT_R_EAR = 19;
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GRAPHICSLOT_L_EAR = 20;
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GRAPHICSLOT_R_WRIST = 21;
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GRAPHICSLOT_L_WRIST = 22;
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GRAPHICSLOT_R_RINGFINGER = 23;
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GRAPHICSLOT_L_RINGFINGER = 24;
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GRAPHICSLOT_R_INDEXFINGER = 25;
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GRAPHICSLOT_L_INDEXFINGER = 26;
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function onEventStarted(player, actor, invActionInfo, param1, param2, param3, param4, param5, param6, param7, equipSlot, itemDBIds)
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equipSlot = equipSlot-1;
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--Equip Item
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if (invActionInfo ~= nil) then
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item = player:getInventory(0):getItemBySlot(invActionInfo.slot);
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equipItem(player, equipSlot, item);
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player:sendAppearance();
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--Unequip Item
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else
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item = player:getEquipment():GetItemAtSlot(equipSlot);
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if (unequipItem(player, equipSlot, item) == true) then --Returns true only if something changed (didn't error out)
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player:sendAppearance();
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end
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end
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player:endEvent();
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end
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function loadGearset(player, classId)
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player:getEquipment():ToggleDBWrite(false);
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gearset = player:getGearset(classId);
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if gearset == nil then
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return;
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end
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for slot = 0, 34 do
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if (slot ~= EQUIPSLOT_MAINHAND and slot ~= EQUIPSLOT_UNDERSHIRT and slot ~= EQUIPSLOT_UNDERGARMENT) then
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itemAtSlot = player:getEquipment():GetItemAtSlot(slot);
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itemAtGearsetSlot = gearset[slot];
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if (itemAtSlot ~= nil or itemAtGearsetSlot ~= nil) then
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if (itemAtSlot ~= nil and itemAtGearsetSlot == nil) then
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unequipItem(player, slot, itemAtSlot);
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elseif (itemAtSlot == nil and itemAtGearsetSlot ~= nil) then
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equipItem(player, slot, itemAtGearsetSlot);
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elseif (itemAtGearsetSlot.uniqueId ~= itemAtSlot.uniqueId) then
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unequipItem(player, slot, itemAtSlot);
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equipItem(player, slot, itemAtGearsetSlot)
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end
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end
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end
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end
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player:getEquipment():ToggleDBWrite(true);
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player:doClassChange(classId);
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end
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function equipItem(player, equipSlot, item)
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if (item ~= nil) then
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worldMaster = getWorldMaster();
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--Item Equipped message
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player:sendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
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player:getEquipment():Equip(equipSlot, item);
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gItem = getItemGamedata(item.itemId);
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if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false and gItem:IsBowWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND;
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elseif (equipSlot == EQUIPSLOT_HEAD) then graphicSlot = GRAPHICSLOT_HEAD;
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elseif (equipSlot == EQUIPSLOT_BODY) then graphicSlot = GRAPHICSLOT_BODY;
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elseif (equipSlot == EQUIPSLOT_LEGS) then graphicSlot = GRAPHICSLOT_LEGS;
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elseif (equipSlot == EQUIPSLOT_HANDS) then graphicSlot = GRAPHICSLOT_HANDS;
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elseif (equipSlot == EQUIPSLOT_FEET) then graphicSlot = GRAPHICSLOT_FEET;
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elseif (equipSlot == EQUIPSLOT_WAIST) then graphicSlot = GRAPHICSLOT_WAIST;
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elseif (equipSlot == EQUIPSLOT_RFINGER) then graphicSlot = GRAPHICSLOT_RFINGER;
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elseif (equipSlot == EQUIPSLOT_LFINGER) then graphicSlot = GRAPHICSLOT_LFINGER;
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end
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--Graphic Slot was set, otherwise it's a special case
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if (graphicSlot ~= nil) then
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player:graphicChange(graphicSlot, item);
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if (graphicSlot == GRAPHICSLOT_MAINHAND) then player:graphicChange(GRAPHICSLOT_OFFHAND, nil); end
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elseif (gItem:IsNailWeapon()) then
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player:graphicChange(GRAPHICSLOT_MAINHAND, item);
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player:graphicChange(GRAPHICSLOT_OFFHAND, item);
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elseif (gItem:IsBowWeapon()) then
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player:graphicChange(GRAPHICSLOT_MAINHAND, item);
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--player:graphicChange(GRAPHICSLOT_OFFHAND, item);
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elseif (equipSlot == EQUIPSLOT_EARS) then
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player:graphicChange(GRAPHICSLOT_R_EAR, item);
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player:graphicChange(GRAPHICSLOT_L_EAR, item);
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end
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--If it's the mainhand, begin class change based on weapon
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if (equipSlot == EQUIPSLOT_MAINHAND) then
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if (gItem:IsNailWeapon()) then classId = 2;
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elseif (gItem:IsSwordWeapon()) then classId = 3;
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elseif (gItem:IsAxeWeapon()) then classId = 4;
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elseif (gItem:IsBowWeapon()) then classId = 7;
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elseif (gItem:IsLanceWeapon()) then classId = 8;
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elseif (gItem:IsThaumaturgeWeapon()) then classId = 22;
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elseif (gItem:IsConjurerWeapon()) then classId = 23;
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elseif (gItem:IsCarpenterWeapon()) then classId = 29;
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elseif (gItem:IsBlackSmithWeapon()) then classId = 30;
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elseif (gItem:IsArmorerWeapon()) then classId = 31;
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elseif (gItem:IsGoldSmithWeapon()) then classId = 32;
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elseif (gItem:IsTannerWeapon()) then classId = 33;
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elseif (gItem:IsWeaverWeapon()) then classId = 34;
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elseif (gItem:IsAlchemistWeapon()) then classId = 35;
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elseif (gItem:IsCulinarianWeapon()) then classId = 36;
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elseif (gItem:IsMinerWeapon()) then classId = 39;
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elseif (gItem:IsBotanistWeapon()) then classId = 40;
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elseif (gItem:IsFishingWeapon()) then classId = 41;
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end
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loadGearset(player, classId);
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end
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end
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end
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function unequipItem(player, equipSlot, item)
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worldMaster = getWorldMaster();
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if (item ~= nil and (equipSlot == EQUIPSLOT_MAINHAND or equipSlot == EQUIPSLOT_UNDERSHIRT or equipSlot == EQUIPSLOT_UNDERGARMENT)) then
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player:sendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
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elseif (item ~= nil) then
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player:sendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
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player:getEquipment():Unequip(equipSlot);
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if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt
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item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
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player:graphicChange(GRAPHICSLOT_BODY, item);
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elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment
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item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
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player:graphicChange(GRAPHICSLOT_LEGS, item);
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elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0);
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elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0);
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else
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if (equipSlot == EQUIPSLOT_MAINHAND) then player:graphicChange(GRAPHICSLOT_MAINHAND, nil);
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then player:graphicChange(GRAPHICSLOT_OFFHAND, nil);
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elseif (equipSlot == EQUIPSLOT_HEAD) then player:graphicChange(GRAPHICSLOT_HEAD, nil);
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elseif (equipSlot == EQUIPSLOT_WAIST) then player:graphicChange(GRAPHICSLOT_WAIST, nil);
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elseif (equipSlot == EQUIPSLOT_EARS) then player:graphicChange(GRAPHICSLOT_L_EAR, nil); player:graphicChange(GRAPHICSLOT_R_EAR, nil);
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elseif (equipSlot == EQUIPSLOT_RFINGER) then player:graphicChange(GRAPHICSLOT_RFINGER, nil);
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elseif (equipSlot == EQUIPSLOT_LFINGER) then player:graphicChange(GRAPHICSLOT_LFINGER, nil);
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end
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end
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return true;
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end
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end
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15
scripts/commands/ItemWasteCommand.lua
Normal file
15
scripts/commands/ItemWasteCommand.lua
Normal file
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--[[
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ItemWasteCommand Script
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Notes:
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The param "invActionInfo" has the vars: actorId, unknown, slot, and inventoryType.
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The param "itemDBIds" has the vars: item1 and item2.
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--]]
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function onEventStarted(player, actor, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
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player:getInventory(0x00):removeItem(invActionInfo.slot);
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player:endEvent();
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end
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52
scripts/commands/LogoutCommand.lua
Normal file
52
scripts/commands/LogoutCommand.lua
Normal file
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--[[
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LogoutCommand Script
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Functions:
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eventConfirm()
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eventCountDown()
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eventLogoutFade()
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Menu Ids:
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Menu: 0
|
||||
Countdown: 1
|
||||
|
||||
--]]
|
||||
|
||||
function onEventStarted(player, command)
|
||||
player:setCurrentMenuId(0);
|
||||
player:runEventFunction("delegateCommand", command, "eventConfirm");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, command, step, arg1, arg2)
|
||||
|
||||
currentMenuId = player:getCurrentMenuId();
|
||||
|
||||
--Menu Dialog
|
||||
if (currentMenuId == 0) then
|
||||
if (arg1 == 1) then --Exit
|
||||
player:quitGame();
|
||||
player:endEvent();
|
||||
elseif (arg1 == 2) then --Character Screen
|
||||
player:logout();
|
||||
player:endEvent();
|
||||
--player:setCurrentMenuId(1);
|
||||
--player:runEventFunction("delegateCommand", command, "eventCountDown");
|
||||
elseif (arg1 == 3) then --Cancel
|
||||
player:endEvent();
|
||||
end
|
||||
--Countdown Dialog
|
||||
elseif (currentMenuId == 1) then
|
||||
|
||||
if (arg2 == 1) then --Logout Complete
|
||||
player:logout();
|
||||
player:endEvent();
|
||||
elseif (arg2 == 2) then --Cancel Pressed
|
||||
player:endEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
51
scripts/commands/TeleportCommand.lua
Normal file
51
scripts/commands/TeleportCommand.lua
Normal file
@ -0,0 +1,51 @@
|
||||
--[[
|
||||
|
||||
TeleportCommand Script
|
||||
|
||||
Functions:
|
||||
|
||||
eventRegion(numAnima)
|
||||
eventAetheryte(region, animaCost1, animaCost2, animaCost3, animaCost4, animaCost5, animaCost6)
|
||||
eventConfirm(isReturn, isInBattle, cityReturnNum, 138821, forceAskReturnOnly)
|
||||
|
||||
Menu Ids:
|
||||
|
||||
Region Menu: 0
|
||||
Aetheryte Menu: 1
|
||||
Confirm Menu: 2
|
||||
|
||||
--]]
|
||||
|
||||
function onEventStarted(player, actor, isTeleport)
|
||||
if (isTeleport == 0) then
|
||||
player:setCurrentMenuId(0);
|
||||
player:runEventFunction("delegateCommand", actor, "eventRegion", 100);
|
||||
else
|
||||
player:setCurrentMenuId(2);
|
||||
player:runEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false);
|
||||
end
|
||||
end
|
||||
|
||||
function onEventUpdate(player, actor, step, arg1)
|
||||
|
||||
menuId = player:getCurrentMenuId();
|
||||
|
||||
if (menuId == 0) then --Region
|
||||
if (arg1 ~= nil and arg1 >= 1) then
|
||||
player:setCurrentMenuId(1);
|
||||
player:runEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4);
|
||||
else
|
||||
player:endEvent();
|
||||
end
|
||||
elseif (menuId == 1) then --Aetheryte
|
||||
if (arg1 == nil) then
|
||||
player:endEvent();
|
||||
return;
|
||||
end
|
||||
player:setCurrentMenuId(2);
|
||||
player:runEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
|
||||
elseif (menuId == 2) then --Confirm
|
||||
player:endEvent();
|
||||
end
|
||||
|
||||
end
|
15
scripts/global.lua
Normal file
15
scripts/global.lua
Normal file
@ -0,0 +1,15 @@
|
||||
--[[
|
||||
|
||||
Globals referenced in all of the lua scripts
|
||||
|
||||
--]]
|
||||
|
||||
--ACTOR STATES
|
||||
|
||||
ACTORSTATE_PASSIVE = 0;
|
||||
ACTORSTATE_DEAD1 = 1;
|
||||
ACTORSTATE_ACTIVE = 2;
|
||||
ACTORSTATE_DEAD2 = 3;
|
||||
ACTORSTATE_SITTING_ONOBJ = 11;
|
||||
ACTORSTATE_SITTING_ONFLOOR = 13;
|
||||
ACTORSTATE_MOUNTED = 15;
|
113
scripts/player.lua
Normal file
113
scripts/player.lua
Normal file
@ -0,0 +1,113 @@
|
||||
local initClassItems, initRaceItems;
|
||||
|
||||
function onLogin(player)
|
||||
player:sendMessage(0x1D,"",">Callback \"onLogin\" for player script running.");
|
||||
|
||||
if (player:getPlayTime(false) == 0) then
|
||||
player:sendMessage(0x1D,"",">PlayTime == 0, new player!");
|
||||
|
||||
initClassItems(player);
|
||||
initRaceItems(player);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function initClassItems(player)
|
||||
|
||||
local slotTable;
|
||||
local invSlotTable;
|
||||
|
||||
--DoW
|
||||
if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG
|
||||
player:getInventory(0):addItem({4020001, 8030701, 8050728, 8080601, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA
|
||||
player:getInventory(0):addItem({4030010, 8031120, 8050245, 8080601, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD
|
||||
player:getInventory(0):addItem({4040001, 8011001, 8050621, 8070346, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC
|
||||
player:getInventory(0):addItem({4070001, 8030601, 8050622, 8080601, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC
|
||||
player:getInventory(0):addItem({4080201, 8030801, 8051015, 8080501, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
--DoM
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM
|
||||
player:getInventory(0):addItem({5020001, 8030245, 8050346, 8080346, 8090208});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ
|
||||
player:getInventory(0):addItem({5030101, 8030445, 8050031, 8080246, 8090208});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
|
||||
--DoH
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then --
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 30) then --
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 31) then --
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 32) then --
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 33) then --
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 34) then --
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 35) then --
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 36) then --
|
||||
|
||||
--DoL
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 39) then --MIN
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 40) then --BTN
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 41) then --FSH
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function initRaceItems(player)
|
||||
|
||||
if (player.playerWork.tribe == 1) then --Hyur Midlander Male
|
||||
player:getInventory(0):addItem(8040001);
|
||||
player:getInventory(0):addItem(8060001);
|
||||
elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female
|
||||
player:getInventory(0):addItem(8040002);
|
||||
player:getInventory(0):addItem(8060002);
|
||||
elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male
|
||||
player:getInventory(0):addItem(8040003);
|
||||
player:getInventory(0):addItem(8060003);
|
||||
elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male
|
||||
player:getInventory(0):addItem(8040004);
|
||||
player:getInventory(0):addItem(8060004);
|
||||
elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female
|
||||
player:getInventory(0):addItem(8040006);
|
||||
player:getInventory(0):addItem(8060006);
|
||||
elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male
|
||||
player:getInventory(0):addItem(8040005);
|
||||
player:getInventory(0):addItem(8060005);
|
||||
elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female
|
||||
player:getInventory(0):addItem(8040007);
|
||||
player:getInventory(0):addItem(8060007);
|
||||
elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male
|
||||
player:getInventory(0):addItem(8040008);
|
||||
player:getInventory(0):addItem(8060008);
|
||||
elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female
|
||||
player:getInventory(0):addItem(8040010);
|
||||
player:getInventory(0):addItem(8060010);
|
||||
elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male
|
||||
player:getInventory(0):addItem(8040009);
|
||||
player:getInventory(0):addItem(8060009);
|
||||
elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female
|
||||
player:getInventory(0):addItem(8040011);
|
||||
player:getInventory(0):addItem(8060011);
|
||||
elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun
|
||||
player:getInventory(0):addItem(8040012);
|
||||
player:getInventory(0):addItem(8060012);
|
||||
elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon
|
||||
player:getInventory(0):addItem(8040013);
|
||||
player:getInventory(0):addItem(8060013);
|
||||
elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf
|
||||
player:getInventory(0):addItem(8040014);
|
||||
player:getInventory(0):addItem(8060014);
|
||||
elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard
|
||||
player:getInventory(0):addItem(8040015);
|
||||
player:getInventory(0):addItem(8060015);
|
||||
end
|
||||
|
||||
player:getEquipment():SetEquipment({9, 11},{5,6});
|
||||
|
||||
end
|
3
scripts/zones/128/npcs/testNutEater.lua
Normal file
3
scripts/zones/128/npcs/testNutEater.lua
Normal file
@ -0,0 +1,3 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Monster/Lemming/NuteaterStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
|
||||
end
|
34
scripts/zones/133/npcs/aetheryteP_01@08500.lua
Normal file
34
scripts/zones/133/npcs/aetheryteP_01@08500.lua
Normal file
@ -0,0 +1,34 @@
|
||||
--[[
|
||||
|
||||
AetheryteParent Script
|
||||
|
||||
Functions:
|
||||
|
||||
eventAetheryteParentSelect(0x0, false, 0x60, 0x138807,0,0,0,0)
|
||||
eventAetheryteParentDesion(
|
||||
showAetheryteTips(
|
||||
eventGLSelect(0)
|
||||
eventSelectGLDetail(0x2a48, a, f4241, 136, 98b1d9, 1, 1, true, false)
|
||||
eventGLDifficulty(0x2a48)
|
||||
eventGLStart(0x2a48, 2, c8, 0, 0, 0, 0)
|
||||
eventGLBoost()
|
||||
eventGLPlay
|
||||
eventGLReward()
|
||||
|
||||
|
||||
Menu Ids:
|
||||
|
||||
--]]
|
||||
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Object/Aetheryte/AetheryteParent", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("eventAetheryteParentSelect", 0x0, false, 0x61, 0x0,0,0,0,0);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
--player:runEventFunction("askOfferQuest", player, 1000);
|
||||
player:endEvent();
|
||||
end
|
38
scripts/zones/133/npcs/pplGuildlev_01@08500.lua
Normal file
38
scripts/zones/133/npcs/pplGuildlev_01@08500.lua
Normal file
@ -0,0 +1,38 @@
|
||||
--[[
|
||||
|
||||
PopulaceGuildlevePublisher Script
|
||||
|
||||
Functions:
|
||||
|
||||
eventTalkType(level (changes factionLeves), sayIntro, brokenBladePoints, shieldsPoints, hornhandPoints, showTutorialLeves, doOmen (!=0), menuId (to Jump), leveAllowances, ?, ?, ?)
|
||||
eventTalkPack(startGuildlevePack, endGuildlevePack)
|
||||
eventTalkCard(card1,card2,card3,card4,card5,card6,card7,card8)
|
||||
eventTalkDetail(guildLeveId, factionEvaluating, rewardType1, rewardQuantity1, rewardType2, rewardQuantity2, boostPoint, previouslyCompleted, completionBonus)
|
||||
eventTalkAfterOffer()
|
||||
eventHistoryleveExist(guildLeveId)
|
||||
eventHistoryleveCannot()
|
||||
eventGLChangeDetail(?, guildLeveId, boostPoint, rewardType1, rewardQuantity1, rewardType2, rewardQuantity2, factionEvaluating, previouslyCompleted)
|
||||
eventTalkChangeOne(skipQuestion)
|
||||
talkOfferMaxOver()
|
||||
askRetryRegionalleve(guildLeveId, leveAllowances);
|
||||
|
||||
Menu Ids:
|
||||
|
||||
--]]
|
||||
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceGuildlevePublisher", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected)
|
||||
--player:runEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0);
|
||||
player:runEventFunction("eventTalkPack", 201, 207);
|
||||
--player:runEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9);
|
||||
--player:runEventFunction("eventTalkDetail", 0x30C4, 2, 0xF4242, 0xD, 0xF4242, 0, 0xFF, true, 11);
|
||||
--player:runEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true);
|
||||
player:endEvent();
|
||||
end
|
28
scripts/zones/133/npcs/pplLinkshel_01@08500.lua
Normal file
28
scripts/zones/133/npcs/pplLinkshel_01@08500.lua
Normal file
@ -0,0 +1,28 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceLinkshellManager", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
isNew = false;
|
||||
player:runEventFunction("eventTalkStep1", isNew);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
if (menuOptionSelected == nil) then
|
||||
player:endEvent();
|
||||
return;
|
||||
end
|
||||
|
||||
isNew = false;
|
||||
if (menuOptionSelected == 1) then
|
||||
player:runEventFunction("eventTalkStep2", isNew);
|
||||
elseif (menuOptionSelected == 10) then
|
||||
player:endEvent();
|
||||
return;
|
||||
elseif (menuOptionSelected == 3) then
|
||||
--createLinkshell
|
||||
player:runEventFunction("eventTalkStepMakeupDone", isNew);
|
||||
end
|
||||
|
||||
end
|
37
scripts/zones/133/npcs/pplPassiveG_01@08500.lua
Normal file
37
scripts/zones/133/npcs/pplPassiveG_01@08500.lua
Normal file
@ -0,0 +1,37 @@
|
||||
--[[
|
||||
|
||||
PopulacePassiveGLPublisher Script
|
||||
|
||||
Functions:
|
||||
|
||||
askOfferPack() - Show Classes
|
||||
askOfferRank() - Show Ranks
|
||||
askOfferQuest(player)
|
||||
confirmOffer(nil, questId)
|
||||
confirmMaxOffer()
|
||||
talkOfferWelcome(actor, leveAllowances)
|
||||
talkOfferDecide()
|
||||
talkOfferMaxOver()
|
||||
selectDiscardGuildleve(player)
|
||||
confirmJournal()
|
||||
askDiscardGuildleve()
|
||||
confirmDiscardGuildleve(nil, questId)
|
||||
askRetryRegionalleve(questId, leveAllowances)
|
||||
finishTalkTurn()
|
||||
|
||||
Menu Ids:
|
||||
|
||||
--]]
|
||||
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulacePassiveGLPublisher", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("talkOfferWelcome", player, 1);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
--player:runEventFunction("askOfferQuest", player, 1000);
|
||||
player:endEvent();
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_01@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_01@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_02@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_02@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_03@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_03@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
52
scripts/zones/133/npcs/pplShopSal_04@08500.lua
Normal file
52
scripts/zones/133/npcs/pplShopSal_04@08500.lua
Normal file
@ -0,0 +1,52 @@
|
||||
--[[
|
||||
|
||||
PopulaceGuildlevePublisher Script
|
||||
|
||||
Functions:
|
||||
|
||||
welcomeTalk(say1, player, say2, say3)
|
||||
|
||||
openShopBuy(player, shopId)
|
||||
selectShopBuy(player)
|
||||
closeShopBuy(player)
|
||||
|
||||
openShopSell(player, shopId
|
||||
selectShopSell(player)
|
||||
closeShopSell(player)
|
||||
|
||||
informSellPrice(num, num, num)
|
||||
|
||||
finishTalkTurn(nil)
|
||||
|
||||
selectMode(param): If >0, show class tutorial for id [param]. If <0, show gear affinity/condition instead, unless -7,-8,-9 then show normal.
|
||||
selectModeOfClassVendor()
|
||||
selectModeOfMultiWeaponVendor(param? is -1)
|
||||
selectModeOfMultiArmorVendor(param? is -1)
|
||||
confirmSellingItem()
|
||||
informSellPrice(100, 100)
|
||||
selectFacility
|
||||
confirmUseFacility
|
||||
|
||||
|
||||
Menu Ids:
|
||||
|
||||
--]]
|
||||
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("selectModeOfMultiWeaponVendor", -1);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:runEventFunction("informSellPrice", 0x1, 0x1E, 0x46);
|
||||
|
||||
--player:runEventFunction("openShopSell", player, 0x1389);
|
||||
--player:runEventFunction("selectShopSell", player);
|
||||
--player:runEventFunction("closeShopSell", player);
|
||||
--player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_05@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_05@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_06@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_06@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_07@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_07@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_08@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_08@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_09@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_09@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_0a@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_0a@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_0b@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_0b@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_0c@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_0c@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_0d@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_0d@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_0e@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_0e@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_0f@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_0f@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_10@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_10@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
13
scripts/zones/133/npcs/pplShopSal_11@08500.lua
Normal file
13
scripts/zones/133/npcs/pplShopSal_11@08500.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/Shop/PopulaceShopSalesman", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("welcomeTalk");
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_01@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_01@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_002", nil, nil, nil); --IF ALC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_003", nil, nil, nil); --IF ALC
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_02@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_02@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); --DEFAULT
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_002", nil, nil, nil); --IF ARCHER
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_003", nil, nil, nil); --IF ARCHER
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
12
scripts/zones/133/npcs/pplStd_03@08500.lua
Normal file
12
scripts/zones/133/npcs/pplStd_03@08500.lua
Normal file
@ -0,0 +1,12 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
12
scripts/zones/133/npcs/pplStd_04@08500.lua
Normal file
12
scripts/zones/133/npcs/pplStd_04@08500.lua
Normal file
@ -0,0 +1,12 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_05@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_05@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_002", nil, nil, nil); --GSM
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_003", nil, nil, nil); --GSM NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_06@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_06@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_002", nil, nil, nil); --THM
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_003", nil, nil, nil); --THM NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
12
scripts/zones/133/npcs/pplStd_07@08500.lua
Normal file
12
scripts/zones/133/npcs/pplStd_07@08500.lua
Normal file
@ -0,0 +1,12 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
12
scripts/zones/133/npcs/pplStd_08@08500.lua
Normal file
12
scripts/zones/133/npcs/pplStd_08@08500.lua
Normal file
@ -0,0 +1,12 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
12
scripts/zones/133/npcs/pplStd_09@08500.lua
Normal file
12
scripts/zones/133/npcs/pplStd_09@08500.lua
Normal file
@ -0,0 +1,12 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
12
scripts/zones/133/npcs/pplStd_0a@08500.lua
Normal file
12
scripts/zones/133/npcs/pplStd_0a@08500.lua
Normal file
@ -0,0 +1,12 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_0b@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_0b@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_002", nil, nil, nil); --CRP
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_003", nil, nil, nil); --CRP NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
15
scripts/zones/133/npcs/pplStd_0c@08500.lua
Normal file
15
scripts/zones/133/npcs/pplStd_0c@08500.lua
Normal file
@ -0,0 +1,15 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_002", nil, nil, nil); --LNC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_003", nil, nil, nil); --LNC NO GUILD
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_010", nil, nil, nil); --NOT DOW/DOM
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_0d@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_0d@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_002", nil, nil, nil); --PUG
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_003", nil, nil, nil); --PUG NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_0e@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_0e@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_002", nil, nil, nil); --MIN
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_003", nil, nil, nil); --MIN NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_0f@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_0f@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_10@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_10@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_002", nil, nil, nil); --BTN
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_003", nil, nil, nil); --BTN NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
12
scripts/zones/133/npcs/pplStd_11@08500.lua
Normal file
12
scripts/zones/133/npcs/pplStd_11@08500.lua
Normal file
@ -0,0 +1,12 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
12
scripts/zones/133/npcs/pplStd_12@08500.lua
Normal file
12
scripts/zones/133/npcs/pplStd_12@08500.lua
Normal file
@ -0,0 +1,12 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_13@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_13@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
14
scripts/zones/133/npcs/pplStd_14@08500.lua
Normal file
14
scripts/zones/133/npcs/pplStd_14@08500.lua
Normal file
@ -0,0 +1,14 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
end
|
11
scripts/zones/133/npcs/taskBoard_01@08500.lua
Normal file
11
scripts/zones/133/npcs/taskBoard_01@08500.lua
Normal file
@ -0,0 +1,11 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Object/TaskBoard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:endEvent();
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
player:endEvent();
|
||||
end
|
9
scripts/zones/133/zone.lua
Normal file
9
scripts/zones/133/zone.lua
Normal file
@ -0,0 +1,9 @@
|
||||
function onZoneInit(zone)
|
||||
end
|
||||
|
||||
function onZoneIn(player)
|
||||
player:sendMessage(0x1D,"",">Callback \"onZoneIn\" for zone 133 running.");
|
||||
end
|
||||
|
||||
function onZoneOut(zone, player)
|
||||
end
|
10
scripts/zones/175/zone.lua
Normal file
10
scripts/zones/175/zone.lua
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
|
||||
function onZoneInit(zone)
|
||||
end
|
||||
|
||||
function onZoneIn(zone, player)
|
||||
end
|
||||
|
||||
function onZoneOut(zone, player)
|
||||
end
|
13
scripts/zones/193/npcs/pplStd_11@0C100.lua
Normal file
13
scripts/zones/193/npcs/pplStd_11@0C100.lua
Normal file
@ -0,0 +1,13 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
end
|
10
scripts/zones/193/zone.lua
Normal file
10
scripts/zones/193/zone.lua
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
|
||||
function onZoneInit(zone)
|
||||
end
|
||||
|
||||
function onZoneIn(zone, player)
|
||||
end
|
||||
|
||||
function onZoneOut(zone, player)
|
||||
end
|
24
scripts/zones/244/npcs/objBed_01@0F400.lua
Normal file
24
scripts/zones/244/npcs/objBed_01@0F400.lua
Normal file
@ -0,0 +1,24 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Object/ObjectBed", false, false, false, false, false, 0x1250FB, false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:runEventFunction("askLogout", player);
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, eventStep, menuOptionSelected)
|
||||
|
||||
if (menuOptionSelected == 1) then
|
||||
player:endEvent();
|
||||
return;
|
||||
elseif (menuOptionSelected == 2) then
|
||||
player:quitGame();
|
||||
elseif (menuOptionSelected == 3) then
|
||||
player:logout();
|
||||
elseif (menuOptionSelected == 4) then
|
||||
player:sendMessage(33, "", "Heck the bed");
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
|
||||
end
|
9
scripts/zones/244/npcs/objInnDoor_01@0F400.lua
Normal file
9
scripts/zones/244/npcs/objInnDoor_01@0F400.lua
Normal file
@ -0,0 +1,9 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Object/ObjectInnDoor", false, false, false, false, false, 0x1250F8, false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
end
|
9
scripts/zones/244/npcs/objItemStore_01@0F400.lua
Normal file
9
scripts/zones/244/npcs/objItemStore_01@0F400.lua
Normal file
@ -0,0 +1,9 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Object/ObjectItemStorage", false, false, false, false, false, 0x1250F8, false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
end
|
9
scripts/zones/244/npcs/pplCutscene_01@0F400.lua
Normal file
9
scripts/zones/244/npcs/pplCutscene_01@0F400.lua
Normal file
@ -0,0 +1,9 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceCutScenePlayer", false, false, false, false, false, 0x107B38, false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
end
|
9
scripts/zones/244/npcs/test1.lua
Normal file
9
scripts/zones/244/npcs/test1.lua
Normal file
@ -0,0 +1,9 @@
|
||||
function onInstantiate(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
end
|
10
scripts/zones/244/zone.lua
Normal file
10
scripts/zones/244/zone.lua
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
|
||||
function onZoneInit(zone)
|
||||
end
|
||||
|
||||
function onZoneIn(zone, player)
|
||||
end
|
||||
|
||||
function onZoneOut(zone, player)
|
||||
end
|
Loading…
Reference in New Issue
Block a user