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fixed crash on updating controller for npcs
- fixed updating player movement
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@@ -152,7 +152,8 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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updateMs = 150;
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}
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if (hasMoved && diffTime.Milliseconds >= updateMs)
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if (hasMoved && ((this is Player ) || diffTime.Milliseconds >= updateMs))
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{
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hasMoved = (this.positionUpdates != null && this.positionUpdates.Count > 0);
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if (hasMoved)
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