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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Wasn't actually sending packets. Changed casting animation back and moved castbar removal to cleanup.
This commit is contained in:
@@ -196,12 +196,12 @@ namespace FFXIVClassic_Map_Server.Actors
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while (true)
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{
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if (actions.Length - currentIndex >= 18)
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BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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zone.BroadcastPacketAroundActor(this, BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
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else if (actions.Length - currentIndex > 1)
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BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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zone.BroadcastPacketAroundActor(this, BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
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else if (actions.Length - currentIndex == 1)
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{
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BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]);
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zone.BroadcastPacketAroundActor(this, BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]));
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currentIndex++;
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}
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else
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@@ -217,12 +217,12 @@ namespace FFXIVClassic_Map_Server.Actors
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while (true)
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{
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if (actions.Count - currentIndex >= 18)
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BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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zone.BroadcastPacketAroundActor(this, BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
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else if (actions.Count - currentIndex > 1)
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BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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zone.BroadcastPacketAroundActor(this, BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
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else if (actions.Count - currentIndex == 1)
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{
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BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]);
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zone.BroadcastPacketAroundActor(this, BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]));
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currentIndex++;
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}
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else
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