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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Finished the structure of the database item loader. Added the graphics portion of the reader.
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2f3f677ec4
commit
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@ -96,6 +96,56 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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}
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}
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public static Dictionary<uint, Item> getItemGamedata()
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{
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using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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Dictionary<uint, Item> gamedataItems = new Dictionary<uint, Item>();
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try
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{
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conn.Open();
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string query = @"
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SELECT
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equipSlot,
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itemSlot
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FROM characters_inventory_equipment
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WHERE characterId = @charId ORDER BY equipSlot";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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uint id = reader.GetUInt32("catalogID");
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Item item = null;
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if (Item.IsWeapon(id))
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item = new WeaponItem(reader);
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else if (Item.IsArmor(id))
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item = new ArmorItem(reader);
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else if (Item.IsAccessory(id))
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item = new AccessoryItem(reader);
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else
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item = new Item(reader);
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gamedataItems.Add(item.catalogID, item);
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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return gamedataItems;
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}
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}
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public static void loadPlayerCharacter(Player player)
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public static void loadPlayerCharacter(Player player)
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{
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{
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string query;
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string query;
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@ -77,19 +77,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
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repairItemNum = reader.GetInt32("repairItemNum");
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repairItemNum = reader.GetInt32("repairItemNum");
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repairLevel = reader.GetInt32("repairLevel");
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repairLevel = reader.GetInt32("repairLevel");
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repairLicense = reader.GetInt32("repairLicense");
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repairLicense = reader.GetInt32("repairLicense");
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if (IsWeapon())
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{
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}
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else if (IsArmor())
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{
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}
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else if (IsAccessory())
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{
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}
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}
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}
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#region Utility Functions
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#region Utility Functions
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@ -410,10 +397,10 @@ namespace FFXIVClassic_Map_Server.dataobjects
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class EquipmentItem : Item
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class EquipmentItem : Item
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{
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{
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//graphics
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//graphics
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public readonly int graphicsCategoryId;
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public readonly uint graphicsWeaponId;
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public readonly int graphicsEquipId;
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public readonly uint graphicsEquipmentId;
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public readonly int graphicsVariantId;
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public readonly uint graphicsVariantId;
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public readonly int graphicsColorId;
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public readonly uint graphicsColorId;
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//equipment sheet
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//equipment sheet
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public readonly int equipPoint;
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public readonly int equipPoint;
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@ -444,6 +431,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public EquipmentItem(MySqlDataReader reader)
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public EquipmentItem(MySqlDataReader reader)
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: base (reader)
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: base (reader)
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{
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{
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graphicsWeaponId = reader.GetUInt32("weaponId");
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graphicsEquipmentId = reader.GetUInt32("equipmentId");
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graphicsVariantId = reader.GetUInt32("variantId");
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graphicsColorId = reader.GetUInt32("colorId");
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equipPoint = reader.GetInt32("equipPoint");
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equipPoint = reader.GetInt32("equipPoint");
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equipTribe1 = reader.GetInt16("equipTribe1");
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equipTribe1 = reader.GetInt16("equipTribe1");
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unknown1 = reader.GetUInt16("unknown1");
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unknown1 = reader.GetUInt16("unknown1");
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